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Ram's Expulsion

WeaponAbility
Granted by:Ramulus & Ramus

Punches an enemy with an ancestral power, dealing 100% Dexterity + 130% Dexterity (Light) and knocking them back a long distance. Enemies in the path are also knocked back and dealt 75% of the initial damage.

cooldown24s
duration0.6s
steps8
Scaling
100% Dexterity + 130% Dexterity· Light

Granted by

Raw data

type
WeaponSkill
nature
Ability
Cooldown
24s
duration
0.6s
steps
8
id
Fists_LightMonk_Skill2
raw data
{
  "id": "Fists_LightMonk_Skill2",
  "gfx": {
    "x": 16,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Fists_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {
    "file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_GigaPunch.fbx",
    "blend": 0.05
  },
  "type": 7,
  "vars": {
    "damage": 0.75
  },
  "flags": 0,
  "props": {
    "rankOverride": [
      {
        "vars": {
          "dur1": 2,
          "damage": 1.25
        },
        "minRank": 2
      }
    ]
  },
  "steps": [
    {
      "on": 0,
      "type": 8,
      "delay": 0,
      "props": {
        "move": {
          "direction": [
            0
          ]
        }
      },
      "range": 1.5,
      "duration": 0.15
    },
    {
      "on": 0,
      "type": 13,
      "props": {
        "rotation": {
          "direction": 1
        }
      }
    },
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Light_Cast_Fast",
            "flags": 8,
            "props": {},
            "scale": 1.5,
            "space": 0,
            "attachName": "ATTACH_World_Weapon_R"
          }
        ],
        "camShake": 5
      },
      "duration": 0.25
    },
    {
      "on": 0,
      "type": 14,
      "props": {},
      "duration": 0.3
    },
    {
      "id": "MainHit",
      "on": 0,
      "type": 0,
      "delay": 0.45,
      "props": {},
      "range": 3,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "baseVal": 0,
          "scaling": [
            {
              "atb": "Dexterity",
              "conds": {
                "maxRank": 1
              },
              "ratio": 1
            },
            {
              "atb": "Dexterity",
              "conds": {
                "minRank": 2
              },
              "ratio": 1.3
            }
          ],
          "affinity": "Light",
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "pushForce": 80,
              "knockUpForce": 5,
              "ignoreCollisionsTime": 1
            }
          }
        }
      ],
      "visuals": {
        "hitFx": "Hit_Light_Epic",
        "camShake": 150
      }
    },
    {
      "on": 0,
      "type": 8,
      "delay": 0.33,
      "props": {
        "move": {
          "direction": [
            0
          ],
          "dashSmoothing": 1
        }
      },
      "range": 2,
      "duration": 0.05
    },
    {
      "id": "KnockStatus",
      "on": 13,
      "type": 1,
      "props": {
        "status": {
          "ref": "Fists_LightMonk_Skill2_Status"
        }
      }
    },
    {
      "id": "KnockDamage",
      "on": 13,
      "type": 6,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "dynVal": 1,
          "effect": 0,
          "scaling": [],
          "affinity": "Light"
        }
      ]
    }
  ],
  "texts": {
    "desc": "Punches an enemy with an ancestral power, dealing ::dmg:: and knocking them back a long distance. Enemies in the path are also knocked back and dealt ::damage%:: of the initial damage.",
    "name": "Ram's Expulsion",
    "rankDescs": [
      {
        "desc": "Enemies in the path are dealt ::damage%:: of the initial damage.",
        "flags": 1
      },
      {
        "desc": "Stuns enemies for ::dur1::.",
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "var lastDamage = 0.;\nfunction onInflictHit(hit) {\n\tif (hit.skillId == Skill.Fists_LightMonk_Skill2_Status && hit.area == null) {\n\t\tif (hit.status.owner != hit.target) {\n\t\t\tsetDynVal(1, lastDamage * vars.damage);\n\t\t\tplayStep(Steps.KnockDamage, hit.target);\n\t\t}\n\t}\n\tif (rank >= 3 && (hit.skillId == Skill.Fists_LightMonk_Skill2_Status || hit.skillId == skill.kind)) {\n\t\taddStatusDuration(hit.target, Skill.Stun, vars.dur1);\n\t\t//playStep(Steps.Stun, hit.target);\n\t}\n}\n\nfunction onDamage(dmg) {\n\tif (dmg.stepId == Steps.MainHit) {\n\t\tlastDamage = dmg.amount;\n\t\taddStatus(dmg.target, Skill.Fists_LightMonk_Skill2_Status);\n\t}\n}",
  "status": 5,
  "mastery": [],
  "cooldown": 24,
  "duration": 0.6
}