Ram's Expulsion
WeaponAbility
Granted by:Ramulus & Ramus
Punches an enemy with an ancestral power, dealing 100% Dexterity + 130% Dexterity (Light) and knocking them back a long distance. Enemies in the path are also knocked back and dealt 75% of the initial damage.
cooldown24s
duration0.6s
steps8
Scaling
100% Dexterity + 130% Dexterity· Light
Granted by
Raw data
- type
- WeaponSkill
- nature
- Ability
- Cooldown
- 24s
- duration
- 0.6s
- steps
- 8
- id
- Fists_LightMonk_Skill2
raw data
{
"id": "Fists_LightMonk_Skill2",
"gfx": {
"x": 16,
"y": 0,
"file": "UI/icons/atlas_weapon_Fists_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_GigaPunch.fbx",
"blend": 0.05
},
"type": 7,
"vars": {
"damage": 0.75
},
"flags": 0,
"props": {
"rankOverride": [
{
"vars": {
"dur1": 2,
"damage": 1.25
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 8,
"delay": 0,
"props": {
"move": {
"direction": [
0
]
}
},
"range": 1.5,
"duration": 0.15
},
{
"on": 0,
"type": 13,
"props": {
"rotation": {
"direction": 1
}
}
},
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Light_Cast_Fast",
"flags": 8,
"props": {},
"scale": 1.5,
"space": 0,
"attachName": "ATTACH_World_Weapon_R"
}
],
"camShake": 5
},
"duration": 0.25
},
{
"on": 0,
"type": 14,
"props": {},
"duration": 0.3
},
{
"id": "MainHit",
"on": 0,
"type": 0,
"delay": 0.45,
"props": {},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Dexterity",
"conds": {
"maxRank": 1
},
"ratio": 1
},
{
"atb": "Dexterity",
"conds": {
"minRank": 2
},
"ratio": 1.3
}
],
"affinity": "Light",
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 80,
"knockUpForce": 5,
"ignoreCollisionsTime": 1
}
}
}
],
"visuals": {
"hitFx": "Hit_Light_Epic",
"camShake": 150
}
},
{
"on": 0,
"type": 8,
"delay": 0.33,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1
}
},
"range": 2,
"duration": 0.05
},
{
"id": "KnockStatus",
"on": 13,
"type": 1,
"props": {
"status": {
"ref": "Fists_LightMonk_Skill2_Status"
}
}
},
{
"id": "KnockDamage",
"on": 13,
"type": 6,
"props": {},
"effects": [
{
"flags": 0,
"dynVal": 1,
"effect": 0,
"scaling": [],
"affinity": "Light"
}
]
}
],
"texts": {
"desc": "Punches an enemy with an ancestral power, dealing ::dmg:: and knocking them back a long distance. Enemies in the path are also knocked back and dealt ::damage%:: of the initial damage.",
"name": "Ram's Expulsion",
"rankDescs": [
{
"desc": "Enemies in the path are dealt ::damage%:: of the initial damage.",
"flags": 1
},
{
"desc": "Stuns enemies for ::dur1::.",
"flags": 0
}
]
},
"nature": 2,
"script": "var lastDamage = 0.;\nfunction onInflictHit(hit) {\n\tif (hit.skillId == Skill.Fists_LightMonk_Skill2_Status && hit.area == null) {\n\t\tif (hit.status.owner != hit.target) {\n\t\t\tsetDynVal(1, lastDamage * vars.damage);\n\t\t\tplayStep(Steps.KnockDamage, hit.target);\n\t\t}\n\t}\n\tif (rank >= 3 && (hit.skillId == Skill.Fists_LightMonk_Skill2_Status || hit.skillId == skill.kind)) {\n\t\taddStatusDuration(hit.target, Skill.Stun, vars.dur1);\n\t\t//playStep(Steps.Stun, hit.target);\n\t}\n}\n\nfunction onDamage(dmg) {\n\tif (dmg.stepId == Steps.MainHit) {\n\t\tlastDamage = dmg.amount;\n\t\taddStatus(dmg.target, Skill.Fists_LightMonk_Skill2_Status);\n\t}\n}",
"status": 5,
"mastery": [],
"cooldown": 24,
"duration": 0.6
}