Weapon skills
5 skills · 1 active · 4 passiveRamulus & Ramus — AttackCombo · 4 stepsPassive
Deals 13% Dexterity (Physical) to an enemy.
13% Dexterity· Physical
Fervent StrikePassive
Delivers a strong punch dealing 40% Dexterity + 40% Faith (Physical) to an enemy and increasing your Fervor by % for, stacking up to times.
40% Dexterity + 40% Faith· Physical
Light
Blind BreakthroughCombo · 2 steps16s CDActive
Fires a light wave at an enemy, dealing 40% Dexterity + 40% Faith (Light) to the first enemy hit and marking them for 4s. If an enemy is marked, you can recast to dash to them and deal.
40% Dexterity + 40% Faith· Light
Fists_LightMonk_Skill1_RecastPassive
Inner PeacePassive
Your WeaponSkills grant you a Shield absorbing for.
Rarity3 upgrade slots
14
Stats (Lv 14 Rare)
| Stat | Value |
|---|---|
| Dexterity | 7 |
| Vitality | 13 |
| Critical | 23 |
| Faith | 6 |
| Fervor | 23 |
- type
- Fists
- rarity
- Rare
- level
- 14
- item level
- 150
- affinity
- Light
- sell price
- 1
- skills
- 9
- id
- Fists_LightMonk
raw data
{
"id": "Fists_LightMonk",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Fists/Fists_LightMonk.png",
"size": 256
},
"type": "Fists",
"flags": 8,
"level": 14,
"props": {},
"texts": {
"name": "Ramulus & Ramus",
"flavorDesc": "The purpose of ram horns is to be struck against other horns. For this reason, rams are often represented as twins, so they can strike each other's horns and find purpose in the process."
},
"iLevel": 150,
"rarity": "Rare",
"skills": [
{
"skill": "Fists_Base_Attack"
},
{
"skill": "Fists_Base_Attack2"
},
{
"skill": "Fists_Base_Attack3"
},
{
"skill": "Fists_Base_Attack4"
},
{
"skill": "Fists_LightMonk_Combo"
},
{
"skill": "Fists_LightMonk_Skill1"
},
{
"skill": "Fists_LightMonk_Skill1_Recast"
},
{
"skill": "Fists_LightMonk_Skill2"
},
{
"skill": "Fists_LightMonk_Passive"
}
],
"affixes": [],
"faction": "Crimson",
"visuals": {
"models": [
{
"prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
},
{
"prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
}
]
},
"affinity": "Light",
"aptitudes": [
{
"ref": "Assassin"
},
{
"ref": "Cleric"
}
],
"sellPrice": 1
}