Skip to main content

Ramulus & Ramus

FistsLv 14Faction Crimson
RoguePriestLight

The purpose of ram horns is to be struck against other horns. For this reason, rams are often represented as twins, so they can strike each other's horns and find purpose in the process.

Weapon skills

5 skills · 1 active · 4 passive
Rarity
3 upgrade slots
14

Stats (Lv 14 Rare)

StatValue
Dexterity7
Vitality13
Critical23
Faith6
Fervor23
type
Fists
rarity
Rare
level
14
item level
150
affinity
Light
sell price
1
skills
9
id
Fists_LightMonk
raw data
{
  "id": "Fists_LightMonk",
  "gfx": {
    "x": 0,
    "y": 0,
    "file": "UI/Portraits/Items/Fists/Fists_LightMonk.png",
    "size": 256
  },
  "type": "Fists",
  "flags": 8,
  "level": 14,
  "props": {},
  "texts": {
    "name": "Ramulus & Ramus",
    "flavorDesc": "The purpose of ram horns is to be struck against other horns. For this reason, rams are often represented as twins, so they can strike each other's horns and find purpose in the process."
  },
  "iLevel": 150,
  "rarity": "Rare",
  "skills": [
    {
      "skill": "Fists_Base_Attack"
    },
    {
      "skill": "Fists_Base_Attack2"
    },
    {
      "skill": "Fists_Base_Attack3"
    },
    {
      "skill": "Fists_Base_Attack4"
    },
    {
      "skill": "Fists_LightMonk_Combo"
    },
    {
      "skill": "Fists_LightMonk_Skill1"
    },
    {
      "skill": "Fists_LightMonk_Skill1_Recast"
    },
    {
      "skill": "Fists_LightMonk_Skill2"
    },
    {
      "skill": "Fists_LightMonk_Passive"
    }
  ],
  "affixes": [],
  "faction": "Crimson",
  "visuals": {
    "models": [
      {
        "prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
      },
      {
        "prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
      }
    ]
  },
  "affinity": "Light",
  "aptitudes": [
    {
      "ref": "Assassin"
    },
    {
      "ref": "Cleric"
    }
  ],
  "sellPrice": 1
}