Verborgene Kraft
Passiv
Verliehen durch:Räuchergefäß von Wollhalla
Im Kampf bildet sich alle 3 s 6 s lang eine dunkle Wolke. Wenn du in die Wolke eintrittst, absorbiert das Räuchergefäß die Wolke und erhöht deine Bewegungsgeschwindigkeit lang um.
abklingzeit—
dauer—
schritte2
Referenzen
Verliehen durch
Rohdaten
- type
- WeaponPassive
- nature
- Passive
- steps
- 2
- id
- Staff_Censer_Passive
raw data
{
"id": "Staff_Censer_Passive",
"gfx": {
"x": 8,
"y": 6,
"file": "UI/icons/atlas_weapon_Staff_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 24,
"vars": {
"dur1": 6,
"time": 3
},
"flags": 0,
"props": {
"subskills": [
{
"skill": "Staff_Censer_Ultimate"
}
]
},
"steps": [
{
"id": "Cloud",
"on": 13,
"type": 4,
"props": {
"area": {
"hitFilter": 4
},
"loop": {
"tick": 0.2
},
"position": {
"random": {
"range": 10,
"maxZDiff": 1,
"minRange": 3
}
}
},
"range": 2,
"visuals": {
"fxs": [
{
"set": "Chaos_AOE_Cloud_Blue",
"flags": 16,
"props": {}
}
]
},
"duration": "dur1"
},
{
"id": "Buff",
"on": 13,
"type": 6,
"props": {},
"effects": [
{
"flags": 0,
"effect": 4,
"status": "Staff_Censer_Passive_Buff",
"scaling": []
},
{
"flags": 0,
"effect": 4,
"status": "Staff_Censer_Combo_Buff",
"scaling": []
}
],
"visuals": {
"fxs": [
{
"set": "Chaos_Puff_Unit",
"flags": 1,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0,
"height": 0.7
}
},
"space": 1
}
]
}
}
],
"texts": {
"desc": "A dark cloud spawns around every ::time:: in combat, lasting ::dur1::. When you go into the cloud, the censer absorbs the cloud, increasing your movement speed by ::ref2_val%:: for ::ref2_dur::.\nOnce you have absorbed ::ref1_stacks:: clouds, you can release a hidden power.",
"name": "Hidden Power",
"refs": {
"ref": "Staff_Censer_Passive_Buff",
"ref2": "Staff_Censer_Combo_Buff"
},
"rankDescs": [
{
"desc": "Ignores [MagicArmor].",
"flags": 0
},
{
"desc": "Consuming [Staff_Censer_Mark] also spawn a cloud.",
"flags": 0
}
]
},
"nature": 5,
"script": "var timer = 0.;\nfunction onRegUpdate(dt) {\n\tif (owner.isInCombat) {\n\t\ttimer += dt;\n\t\tif (timer > vars.time) {\n\t\t\ttimer = 0;\n\t\t\tplayStep(Steps.Cloud);\n\t\t}\n\t} else {\n\t\ttimer = 0;\n\t}\n}\n\nfunction onStatusConsumed(s,stacks) {\n\tif (rank >= 3) {\n\t\tif (s.kind == Skill.Staff_Censer_Mark) {\n\t\t\tplayStep(Steps.Cloud);\n\t\t}\n\t}\n}\n\nfunction onInflictDamageEval(hit) {\n\tif (rank >= 2 && hit.skillId == Skill.Staff_Censer_Ultimate) {\n\t\thit.magicArmorIgnore = 1;\n\t}\n}\n\nfunction onHit(hit) {\n\tif (hit.area != null && hit.stepId == Steps.Cloud && !hasStatus(hit.target, Skill.Staff_Censer_Ultimate_Proc)) {\n\t\thit.area.remove();\n\t\tplayStep(Steps.Buff, owner);\n\t}\n}",
"status": 2,
"mastery": []
}