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Todas as habilidades

Dedo de Sukuna'Maatata

Passiva

Todo o seu dano tem chance de amaldiçoar o alvo, causando 20% Strength + 20% Dexterity + 20% Faith + 20% Intellect (Raw) ao longo de 6s.

reativação
duração
passos1
Escala
5% Strength + 5% Dexterity + 5% Intellect + 5% Faith

Referências

Concedida por

Dados brutos

type
Passive
nature
Passive
steps
1
id
Trinket_Demon
raw data
{
  "id": "Trinket_Demon",
  "gfx": {
    "x": 0,
    "y": 0,
    "file": "UI/Portraits/Items/GearTrinket/Items_Loot_Trinket_Trinket_FingerOfSukunaMaatata_01.prefab.png",
    "size": 256
  },
  "anim": {},
  "type": 14,
  "vars": {
    "chance": 0.03
  },
  "flags": 0,
  "props": {},
  "steps": [
    {
      "id": "Heal",
      "on": 13,
      "type": 12,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "effect": 1,
          "scaling": [
            {
              "atb": "Strength",
              "ratio": 0.05
            },
            {
              "atb": "Dexterity",
              "ratio": 0.05
            },
            {
              "atb": "Intellect",
              "ratio": 0.05
            },
            {
              "atb": "Faith",
              "ratio": 0.05
            }
          ]
        }
      ]
    }
  ],
  "texts": {
    "desc": "All your damage have a chance to curse the target, dealing ::ref_dmg:: over ::ref_duration::.\n\nIf the target dies while cursed, you get healed for ::heal::.",
    "name": "Finger of Sukuna'Maatata",
    "refs": {
      "ref": "Trinket_Demon_Status"
    }
  },
  "nature": 5,
  "script": "function onInflictDamage(dmg) {\n\tif( checkProba(vars.chance) && !hasStatus(dmg.target, Skill.Trinket_Demon_Status) ) {\n\t\taddStatus(dmg.target, Skill.Trinket_Demon_Status);\n\t}\n}\n\nfunction onKill(dmg) {\n\tif( hasStatus(dmg.targetUnit, Skill.Trinket_Demon_Status)) {\n\t\tplayStep(Steps.Heal, owner);\n\t}\n}",
  "status": 5,
  "mastery": []
}