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Todas as habilidades

Ímpeto da Natureza

Estado

Por 6s, os Attacks à distância podem acertar outros inimigos, causar mais 15% de dano e aplicar um acúmulo de Verdant Impetus.

reativação
duração6s
passos1

Dados brutos

nature
Status
duration
6s
steps
1
id
Thrown_Seeds_Skill2_Status
raw data
{
  "id": "Thrown_Seeds_Skill2_Status",
  "gfx": {
    "x": 6,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Thrown_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "vars": {
    "damage": 0.15
  },
  "flags": 0,
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        }
      ],
      "maxStacks": 1000,
      "stackingPolicy": 0
    },
    "rankOverride": [
      {
        "props": {
          "duration": 8
        },
        "minRank": 2
      }
    ]
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Nature_Aura",
            "flags": 9,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 0,
                "height": 0.5
              }
            }
          }
        ]
      },
      "duration": -1
    }
  ],
  "texts": {
    "desc": "Your Ranged [Attack]s become bouncing for ::duration::, dealing ::damage%:: increased damage and planting a stack of ::name::.",
    "name": "Verdant Impetus"
  },
  "nature": 4,
  "script": "function onStatusEnd(st, elapsed) {\n\tif( st.kind == Skill.Thrown_Seeds_Skill2_Status) {\n\t\tresetCooldown(Skill.Thrown_Seeds_Skill1);\n\t}\n}\n\nfunction onInflictDamageEval(hit) {\n\tif ((hit.isBaseAttack || hit.isFinalCombo) && hit.isRanged) {\n\t\thit.dmgMult += vars.damage;\n\t}\n}\n\nfunction onAnyProjectileCreated(proj) {\n\tif (proj.baseSkill.isBaseAttack()) {\n\t\tproj.config.maxBounces += 1;\n\t}\n}\n\nfunction onInflictHit(hit) {\n\tif (hit.projectile != null && (hit.isBaseAttack || hit.isFinalCombo)) {\n\t\thit.dmgMult += vars.damage;\n\t\taddStatus(hit.target, Skill.Thrown_Seeds_Sprout);\n\t}\n}",
  "status": 2,
  "mastery": [],
  "duration": 6
}