Pular para o conteúdo principal
Todas as habilidades

Poder Escondido

Passiva

Gera uma nuvem escura a cada 3s no combate, que dura 6s. Quando você entra na nuvem, o incensário a absorve e aumenta sua velocidade de movimento em por.

reativação
duração
passos2

Referências

Concedida por

Dados brutos

type
WeaponPassive
nature
Passive
steps
2
id
Staff_Censer_Passive
raw data
{
  "id": "Staff_Censer_Passive",
  "gfx": {
    "x": 8,
    "y": 6,
    "file": "UI/icons/atlas_weapon_Staff_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "type": 24,
  "vars": {
    "dur1": 6,
    "time": 3
  },
  "flags": 0,
  "props": {
    "subskills": [
      {
        "skill": "Staff_Censer_Ultimate"
      }
    ]
  },
  "steps": [
    {
      "id": "Cloud",
      "on": 13,
      "type": 4,
      "props": {
        "area": {
          "hitFilter": 4
        },
        "loop": {
          "tick": 0.2
        },
        "position": {
          "random": {
            "range": 10,
            "maxZDiff": 1,
            "minRange": 3
          }
        }
      },
      "range": 2,
      "visuals": {
        "fxs": [
          {
            "set": "Chaos_AOE_Cloud_Blue",
            "flags": 16,
            "props": {}
          }
        ]
      },
      "duration": "dur1"
    },
    {
      "id": "Buff",
      "on": 13,
      "type": 6,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "effect": 4,
          "status": "Staff_Censer_Passive_Buff",
          "scaling": []
        },
        {
          "flags": 0,
          "effect": 4,
          "status": "Staff_Censer_Combo_Buff",
          "scaling": []
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Chaos_Puff_Unit",
            "flags": 1,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 0,
                "height": 0.7
              }
            },
            "space": 1
          }
        ]
      }
    }
  ],
  "texts": {
    "desc": "A dark cloud spawns around every ::time:: in combat, lasting ::dur1::. When you go into the cloud, the censer absorbs the cloud, increasing your movement speed by ::ref2_val%:: for ::ref2_dur::.\nOnce you have absorbed ::ref1_stacks:: clouds, you can release a hidden power.",
    "name": "Hidden Power",
    "refs": {
      "ref": "Staff_Censer_Passive_Buff",
      "ref2": "Staff_Censer_Combo_Buff"
    },
    "rankDescs": [
      {
        "desc": "Ignores [MagicArmor].",
        "flags": 0
      },
      {
        "desc": "Consuming [Staff_Censer_Mark] also spawn a cloud.",
        "flags": 0
      }
    ]
  },
  "nature": 5,
  "script": "var timer = 0.;\nfunction onRegUpdate(dt) {\n\tif (owner.isInCombat) {\n\t\ttimer += dt;\n\t\tif (timer > vars.time) {\n\t\t\ttimer = 0;\n\t\t\tplayStep(Steps.Cloud);\n\t\t}\n\t} else {\n\t\ttimer = 0;\n\t}\n}\n\nfunction onStatusConsumed(s,stacks) {\n\tif (rank >= 3) {\n\t\tif (s.kind == Skill.Staff_Censer_Mark) {\n\t\t\tplayStep(Steps.Cloud);\n\t\t}\n\t}\n}\n\nfunction onInflictDamageEval(hit) {\n\tif (rank >= 2 && hit.skillId == Skill.Staff_Censer_Ultimate) {\n\t\thit.magicArmorIgnore = 1;\n\t}\n}\n\nfunction onHit(hit) {\n\tif (hit.area != null && hit.stepId == Steps.Cloud && !hasStatus(hit.target, Skill.Staff_Censer_Ultimate_Proc)) {\n\t\thit.area.remove();\n\t\tplayStep(Steps.Buff, owner);\n\t}\n}",
  "status": 2,
  "mastery": []
}