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Todas as habilidades

Disparo Parabólico

Habilidade
reativação10s
duração0.8s
passos2
Escala
60% FoePower· Light

Dados brutos

type
Skill
nature
Ability
Recarga
10s
duration
0.8s
steps
2
id
RobinHoof_Arrow
raw data
{
  "id": "RobinHoof_Arrow",
  "anim": {
    "file": "Anim/Human/Bow/Foe/Anim_Human_Bow_Bellshot.fbx"
  },
  "type": 11,
  "vars": {
    "var1": 30,
    "var2": 0,
    "var3": 5
  },
  "flags": 0,
  "props": {},
  "steps": [
    {
      "id": "AreasCast",
      "on": 0,
      "type": 4,
      "delay": 0.26,
      "props": {
        "area": {
          "height": [
            0
          ],
          "telegraph": 0,
          "travelTime": 1
        },
        "position": {
          "origin": 1,
          "groundSnap": true
        }
      },
      "range": 3,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "FoePower",
              "ratio": 0.6
            }
          ],
          "affinity": "Light"
        }
      ],
      "visuals": {
        "bellFx": {
          "to": 0,
          "set": "Projectile_Arrow_Physical",
          "from": 0,
          "height": 7
        }
      }
    },
    {
      "id": "Area",
      "on": 13,
      "type": 4,
      "props": {
        "area": {
          "height": [
            0
          ],
          "telegraph": 0,
          "travelTime": 1
        },
        "position": {
          "random": {
            "range": 20,
            "maxZDiff": 3,
            "minRange": 1
          },
          "groundSnap": true
        }
      },
      "range": 3,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "FoePower",
              "ratio": 0.6
            }
          ],
          "affinity": "Light"
        }
      ],
      "visuals": {
        "bellFx": {
          "to": 0,
          "set": "Projectile_Arrow_Physical",
          "from": 0,
          "height": 7
        }
      }
    }
  ],
  "texts": {
    "name": "Bellshot"
  },
  "nature": 2,
  "script": "function onStep(s) {\n\tif(!isServer) return;\n    if(s.kind == Steps.AreasCast) {\n\t\tfor(i in 0...round(vars.var1)) {\n            wait(random(0, vars.var2), function() {\n                playStep(Steps.Area);\n            });\n        }\n    }\n}",
  "status": 2,
  "aiProps": {
    "pickPrio": 10,
    "castMaxRange": 20
  },
  "mastery": [],
  "cooldown": 10,
  "duration": 0.8
}