Golcano ShieldApply — Skill
Habilidade
reativação2s
duração—
passos8
Escala
20% FoePower· Fire
Dados brutos
- type
- Skill
- nature
- Ability
- Recarga
- 2s
- steps
- 8
- id
- Golcano_ShieldApply
raw data
{
"id": "Golcano_ShieldApply",
"anim": {},
"type": 11,
"vars": {
"dur1": 2,
"var1": 0
},
"flags": 32,
"props": {},
"steps": [
{
"id": "Cast",
"on": 0,
"type": 3,
"props": {
"castFlags": 4
},
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Golem/Skill/Anim_Golem_Common_Shield_Cast.fbx",
"loop": true
}
}
]
},
"duration": 100
},
{
"id": "SpawnGolem",
"on": 0,
"type": 11,
"props": {},
"duration": -1
},
{
"on": 0,
"type": 11,
"delay": 1.9,
"props": {
"loop": {
"tick": 5
},
"canRepeat": true
},
"visuals": {
"fxs": [
{
"set": "Fire_Aoe_Unit",
"flags": 24,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0,
"height": 0
}
},
"space": 0
}
]
},
"duration": -1
},
{
"on": 0,
"type": 11,
"delay": 1.7,
"props": {
"loop": {
"tick": 5
},
"canRepeat": true
},
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Golem/Skill/Anim_Golem_Common_Shield_Blast.fbx",
"restore": "Cast"
}
}
]
},
"duration": -1
},
{
"on": 0,
"type": 4,
"delay": 2,
"props": {
"loop": {
"tick": 5
},
"canRepeat": true
},
"range": 50,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "FoePower",
"ratio": 0.2
}
],
"affinity": "Fire"
}
],
"duration": -1
},
{
"on": 0,
"type": 1,
"props": {
"status": {
"ref": "Golcano_Shield",
"target": 0
}
}
},
{
"on": 1,
"type": 1,
"props": {
"status": {
"ref": "Golcano_ShieldApply_Status",
"target": 1
}
}
},
{
"id": "End",
"on": 13,
"type": 2,
"props": {
"status": {
"ref": "Golcano_Shield",
"target": 0
}
}
}
],
"texts": {},
"nature": 2,
"script": "var roundCount = 0;\nfunction onStart(ctx) {\n\troundCount++;\n}\n\nfunction onStep(s) {\n if( isServer && s.kind == Steps.SpawnGolem ){\n\t\tspawnGolems();\n }\n}\n\nfunction spawnGolems() {\n\tfor(i in 0...roundCount) {\n\t\tspawnGroup(UnitGroup.Golcano_Minion, \"A\");\n\t}\n}\n\nvar noMinionTimer = 0.;\nfunction onRegUpdate(dt) {\n\tif (getSpawns(owner).length == 0 && hasStatus(owner, Skill.Golcano_Shield)) {\n\t\tnoMinionTimer += dt;\n\t} else {\n\t\tnoMinionTimer = 0;\n\t}\n\n\tif (noMinionTimer > vars.dur1) {\n\t\tnoMinionTimer = 0;\n\t\tspawnFoe(Unit.Golcano_Minion, owner.position);\n\t}\n}\n\nfunction onReceiveHit(hit) {\n\tif (hit.skillId == Skill.Golcano_Minion_Explosion) {\n\t\tplayStep(Steps.End);\n\t\tstop();\n\t}\n}",
"mastery": [],
"cooldown": 2
}