Turbilhão Selvagem
ArmaHabilidade
Concedida por:Mártir de Enripit
Gira por 3s e causa 35% Strength + 40% Strength (Physical) a cada 0.25s. O último golpe repele inimigos.
reativação15s
duração—
passos5
Escala
35% Strength + 40% Strength· Physical
Concedida por
Dados brutos
- type
- WeaponSkill
- nature
- Ability
- Recarga
- 15s
- steps
- 5
- id
- GS_Nova_Skill1
raw data
{
"id": "GS_Nova_Skill1",
"gfx": {
"x": 6,
"y": 0,
"file": "UI/icons/atlas_weapon_GreatSword_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 7,
"vars": {
"dur1": 0.25,
"time": 3,
"time2": 0.25,
"damage": 0.15
},
"flags": 25,
"props": {
"hit": {
"freeze": 0
}
},
"steps": [
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/TwoHanded/_TwoHandedSword/Skill/Anim_Human_TwoHandedSword_SpinLoop.fbx",
"loop": true,
"blend": 0,
"speed": 2
}
}
]
},
"duration": "time"
},
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Physical_SlashSpin_Big",
"flags": 25,
"props": {},
"scale": 0.5
}
]
},
"duration": "time"
},
{
"id": "Spin",
"on": 0,
"type": 4,
"props": {
"area": {
"follow": 1
},
"loop": {
"tick": 0.25
},
"position": {
"origin": 0,
"groundSnap": false
}
},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"conds": {
"maxRank": 1,
"minRank": 0
},
"ratio": 0.35
},
{
"atb": "Strength",
"conds": {
"minRank": 2
},
"ratio": 0.4025
}
],
"affinity": "Physical"
}
],
"duration": "time"
},
{
"on": 0,
"type": 3,
"props": {
"move": {
"flags": 3
},
"castFlags": 2
},
"duration": "time"
},
{
"on": 0,
"type": 4,
"delay": 3,
"props": {},
"range": 6,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"conds": {
"maxRank": 1,
"minRank": 0
},
"ratio": 0.35
},
{
"atb": "Strength",
"conds": {
"minRank": 2
},
"ratio": 0.4025
}
],
"affinity": "Physical",
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 10,
"knockUpForce": 15,
"ignoreCollisionsTime": 1
}
}
}
]
}
],
"texts": {
"desc": "Spins around for ::time::, dealing ::dmg:: every ::dur1::. The last hit knocks enemies back.\nYou can move freely during the channeling.",
"name": "Wild Whirlwind",
"rankDescs": [
{
"desc": "Damage increased by ::damage%::.",
"flags": 1
},
{
"desc": "If this critically strikes, it reduces the cooldown by ::time2::.",
"flags": 0
}
]
},
"nature": 2,
"script": "function onDamage(dmg) {\n\tif (rank >= 3 && dmg.critical) {\n\t\treduceCooldown(kind, vars.dur1);\n\t}\n}\n\nfunction onStop(ctx) {\n\tstopAreas(owner, kind);\n}",
"status": 0,
"mastery": [],
"cooldown": 15
}