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Dádiva Sombria

Estado

Aumenta a Critical Chance, o Magic Mastery, o Physical Mastery e a CDR em, mas você perde % da Maximum Health a cada 2s.

reativação
duração10s
passos2
Escala
Raw

Dados brutos

nature
Status
duration
10s
steps
2
affixes
8
id
GA_Demon_Skill2_Status
raw data
{
  "id": "GA_Demon_Skill2_Status",
  "gfx": {
    "x": 16,
    "y": 0,
    "file": "UI/icons/atlas_weapon_GreatAxe_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "vars": {
    "time": 2,
    "var1": 0.15
  },
  "flags": 0,
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        },
        {
          "type": "Burn"
        }
      ]
    },
    "rankOverride": [
      {
        "vars": {
          "var1": 0.1
        },
        "minRank": 2
      }
    ]
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "delay": 0.1,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Chaos_Aura",
            "flags": 9,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 0,
                "height": 0
              }
            },
            "space": 0
          }
        ]
      },
      "duration": -1
    },
    {
      "id": "SelfDamage",
      "on": 13,
      "type": 12,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "dynVal": 1,
          "effect": 0,
          "scaling": [],
          "affinity": "Raw"
        }
      ]
    }
  ],
  "texts": {
    "desc": "[CritChance], [MagicMastery], [PhysicalMastery] and [CDR] increased by ::ref_val1%:: but you lose ::ref_var1::% of your [MaxHealth] every ::time::.",
    "name": "Dark Gift"
  },
  "nature": 4,
  "script": "var timer = 0.;\n\nfunction onUpdate(dt) {\n\ttimer += dt;\n\tif (timer >= vars.time) {\n\t\tsetDynVal(1, owner.maxHealth * vars.var1);\n\t\tplayStep(Steps.SelfDamage, owner);\n\t\ttimer -= vars.time;\n\t}\n}",
  "affixes": [
    {
      "mod": {},
      "ref": "TAttribute_Flat",
      "val": 10,
      "conds": {
        "maxRank": 1
      },
      "target": {
        "attribute": "CritChance"
      },
      "target2": {}
    },
    {
      "mod": {},
      "ref": "TAttribute_Flat",
      "val": 15,
      "conds": {
        "minRank": 2
      },
      "target": {
        "attribute": "CritChance"
      },
      "target2": {}
    },
    {
      "mod": {},
      "ref": "TAttribute_Flat",
      "val": 10,
      "conds": {
        "maxRank": 1
      },
      "target": {
        "attribute": "MagicMastery"
      },
      "target2": {}
    },
    {
      "mod": {},
      "ref": "TAttribute_Flat",
      "val": 15,
      "conds": {
        "minRank": 2
      },
      "target": {
        "attribute": "MagicMastery"
      },
      "target2": {}
    },
    {
      "mod": {},
      "ref": "TAttribute_Flat",
      "val": 10,
      "conds": {
        "maxRank": 1
      },
      "target": {
        "attribute": "PhysicalMastery"
      },
      "target2": {}
    },
    {
      "mod": {},
      "ref": "TAttribute_Flat",
      "val": 15,
      "conds": {
        "minRank": 2
      },
      "target": {
        "attribute": "PhysicalMastery"
      },
      "target2": {}
    },
    {
      "mod": {},
      "ref": "TAttribute_Flat",
      "val": 10,
      "conds": {
        "maxRank": 1
      },
      "target": {
        "attribute": "CooldownReduction"
      },
      "target2": {}
    },
    {
      "mod": {},
      "ref": "TAttribute_Flat",
      "val": 15,
      "conds": {
        "minRank": 2
      },
      "target": {
        "attribute": "CooldownReduction"
      },
      "target2": {}
    }
  ],
  "mastery": [],
  "duration": 10
}