Impacto da Maré Baixa
ArmaHabilidade
Concedida por:Barbatanas de Ferro do Leviatã
Causa 48% Strength + 48% Dexterity (Physical) a inimigos próximos.
reativação10s
duração0.4s
passos5
Escala
48% Strength + 48% Dexterity· Physical
Concedida por
Dados brutos
- type
- WeaponSkill
- nature
- Ability
- Recarga
- 10s
- duration
- 0.4s
- steps
- 5
- id
- DA_Water_Skill2
raw data
{
"id": "DA_Water_Skill2",
"gfx": {
"x": 2,
"y": 0,
"file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
"size": 96
},
"anim": {
"file": "Anim/Human/Dual/_DualAxes/Skill/Anim_Human_DualAxes_ConeStrike.fbx",
"blend": 0.1,
"speed": 1.4,
"startFrame": 0
},
"type": 7,
"vars": {
"time": 1.5,
"var1": 0.3
},
"flags": 0,
"props": {
"hit": {
"shake": 10,
"freeze": 3,
"camShake": 25
}
},
"steps": [
{
"on": 0,
"type": 9,
"props": {},
"range": 9,
"duration": 0.2
},
{
"on": 0,
"type": 8,
"delay": 0,
"props": {
"move": {
"direction": [
0
]
}
},
"range": 2,
"duration": 0.2
},
{
"on": 0,
"type": 8,
"delay": 0.1,
"props": {
"move": {
"direction": [
0
]
}
},
"range": 2,
"duration": 0.3
},
{
"on": 0,
"type": 11,
"delay": 0.29,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/Dual/_DualAxes/Skill/Anim_Human_DualAxes_ConeStrike.fbx",
"blend": 0,
"speed": 1,
"startFrame": 17
}
}
]
}
},
{
"on": 0,
"type": 4,
"delay": 0.3,
"props": {
"position": {
"directionalOffset": {
"x": 2
}
},
"directionalOffset": {
"x": 2
}
},
"range": 5,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.475
},
{
"atb": "Dexterity",
"ratio": 0.475
}
],
"affinity": "Physical"
}
],
"visuals": {
"fxs": [
{
"set": "Water_AOE_FloorImpact",
"flags": 16,
"props": {},
"space": 1,
"attachName": ""
}
]
}
}
],
"texts": {
"desc": "Deals ::dmg:: to nearby enemies.\nAll your [Attack]s reduce the cooldown by ::time::.",
"name": "Groundswell Strike",
"rankDescs": [
{
"desc": "Ignores [Armor].",
"flags": 0
},
{
"desc": "If this kills an enemy, [Heal] for ::var1%:: of [Damage] dealt.",
"flags": 0
}
]
},
"nature": 2,
"script": "function onInflictDamage(dmg) {\n\tif( dmg.isFirstHit && dmg.isBaseAttack)\n\t\treduceCooldown(Skill.DA_Water_Skill2, vars.time);\n}\n\nfunction onDamageEval(hit) {\n\tif( rank >= 2 )\n\t\thit.ignoreResistance = true;\n}\n\nfunction onKill(dmg) {\n\tif(rank >= 3 && dmg.skillId == Skill.DA_Water_Skill2 ) {\n\t\tvar dmg = dmg.amount;\n\t\tvar amount = dmg * vars.var1;\n\t\tapplyHeal(owner, amount);\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 10,
"duration": 0.4
}