Habilidades da arma
5 habilidades · 0 ativas · 5 passivasCarnemulus & Cordeirus — AttackCombo · 4 passosPassiva
Causa 13% Dexterity (Physical) a um inimigo.
13% Dexterity· Physical
Golpe FervorosoPassiva
Realiza um soco potente que causa 40% Dexterity + 40% Faith (Physical) a um inimigo e aumenta o Fervor em % por. Acumula até vezes.
40% Dexterity + 40% Faith· Physical
Light
Ruptura OfuscanteCombo · 2 passosPassiva
Dispara uma onda de luz em um inimigo, causa ao primeiro inimigo atingido e marca-o por.
Fists_LightMonk_Skill1_RecastPassiva
Paz InteriorPassiva
Suas WeaponSkills geram um Shield que absorve por.
Raridade3 slots de melhoria
14
Atributos (Lv 14 Rare)
| Atributo | Valor |
|---|---|
| Dexterity | 7 |
| Vitality | 13 |
| Critical | 23 |
| Faith | 6 |
| Fervor | 23 |
- type
- Fists
- rarity
- Rare
- level
- 14
- item level
- 150
- affinity
- Light
- sell price
- 1
- skills
- 9
- id
- Fists_LightMonk
raw data
{
"id": "Fists_LightMonk",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Fists/Fists_LightMonk.png",
"size": 256
},
"type": "Fists",
"flags": 8,
"level": 14,
"props": {},
"texts": {
"name": "Ramulus & Ramus",
"flavorDesc": "The purpose of ram horns is to be struck against other horns. For this reason, rams are often represented as twins, so they can strike each other's horns and find purpose in the process."
},
"iLevel": 150,
"rarity": "Rare",
"skills": [
{
"skill": "Fists_Base_Attack"
},
{
"skill": "Fists_Base_Attack2"
},
{
"skill": "Fists_Base_Attack3"
},
{
"skill": "Fists_Base_Attack4"
},
{
"skill": "Fists_LightMonk_Combo"
},
{
"skill": "Fists_LightMonk_Skill1"
},
{
"skill": "Fists_LightMonk_Skill1_Recast"
},
{
"skill": "Fists_LightMonk_Skill2"
},
{
"skill": "Fists_LightMonk_Passive"
}
],
"affixes": [],
"faction": "Crimson",
"visuals": {
"models": [
{
"prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
},
{
"prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
}
]
},
"affinity": "Light",
"aptitudes": [
{
"ref": "Assassin"
},
{
"ref": "Cleric"
}
],
"sellPrice": 1
}