Rey de la Noche Maat Demon
DemonsLv 25
JefeDemon
Maat Demon fue ascendido al rango de Rey de la Noche hace un siglo por el mismísimo Dios de la Noche Abaddonk. Con el regreso de los humanos a Siagarta, ahora lidera la gran cruzada de los Nocturnos, decidido a devolver a los humanos a Antelimbo o a dejarlos bajo tierra de una vez por todas.
Drops del jefe
Drops de facción
Almas demoníacasLv 1–2550.0%
Ala veladaLv 1–2520.0%
Ojo infernalLv 1–2510.0%
Cuerno demoníacoLv 1–250.35%
Trozo de colaLv 1–250.35%
Perro nocturno irritable0.10%
Mota de NuonLv 1–250.08%
Piedra de alma de Baphometal0.05%
Piedra de alma de Luciferrari0.05%
Piedra de alma de Belzebeat0.05%
Piedra de alma de Lilithium0.05%
Piedra de alma de Asmodeaf0.05%
Piedra de alma de Mortalkombaal0.05%
- type
- Demons
- faction
- Demon
- level
- Lv 25
- id
- DemonSuperElite
raw data
{
"id": "DemonSuperElite",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Units/DemonSuperElite-R(GA_SuperEliteDemon).png",
"size": 256
},
"lvl": 25,
"type": "Demon_Rift",
"vars": {},
"flags": 16,
"parts": {},
"props": {
"phases": {
"list": [
{
"props": {}
},
{
"props": {},
"entrySequence": "ChaosStorm",
"healthThreshold": 0.6
},
{
"props": {}
}
]
},
"lootTable": "Maat",
"bossLootTable": "Maat_LT2"
},
"stats": [
{
"flags": 0,
"attribute": "Vitality",
"multiplier": 26,
"levelScaling": []
},
{
"flags": 0,
"attribute": "Armor",
"specScaling": {
"armorReduction": 0.4
},
"levelScaling": []
},
{
"flags": 0,
"attribute": "MagicArmor",
"specScaling": {
"magicReduction": 0.4
},
"levelScaling": []
},
{
"flags": 0,
"value": 6,
"attribute": "SpecialEnergyRegen",
"levelScaling": []
}
],
"texts": {
"desc": "Maat Demon was elevated to the rank of Nightking a century ago by the Nightgod Abaddonk himself. With the return of humans to Siagarta, he now leads the Nightlings’ great crusade, determined to send the humans back to Antelimbo, or six feet under, once and for all.",
"name": "Nightking Maat Demon"
},
"models": [
{
"ref": "DemonSuperElite",
"scale": 5,
"weapon": "Character/Weapon/GreatAxe/Demon/GA_SuperEliteDemon.prefab",
"template": 0,
"baseScale": 5
}
],
"script": "function onEnterSequence(seq) {\n\tif( seq == Sequences.ChaosStorm ) {\n\t\tstopAreas(unit, Skill.SuperEliteDemon_Bomb);\n\t\tstopAreas(unit, Skill.SuperEliteDemon_Slam);\n\t\tmoveToPosition(foe.getOrigin(), true);\n\t}\n}\n\nfunction onReachMoveTarget() {\n\tif( currentSequence == Sequences.ChaosStorm )\n\t\tforceCast(Skill.SuperEliteDemon_Storm);\n}\n\nfunction onSkillEnd(skill, cancel) {\n\tswitch(currentSequence) {\n\t\tcase Sequences.ChaosStorm:\n\t\t\tif(isSkill(skill, Skill.SuperEliteDemon_Storm))\n\t\t\t\tleaveSequence();\n\t\tdefault:\n\t}\n}\n\nfunction onEnterCombat() {\n\tforceCast(Skill.SuperEliteDemon_FireWall);\n\taddAtb(unit, Attribute.SpecialEnergy, 100);\n}",
"skills": [
{
"flags": 0,
"props": {},
"skill": "SuperEliteDemon_Auto",
"phaseBlacklist": []
},
{
"flags": 0,
"props": {},
"skill": "SuperEliteDemon_Slam",
"phaseBlacklist": []
},
{
"flags": 0,
"props": {},
"skill": "SuperEliteDemon_Leap",
"phaseBlacklist": []
},
{
"flags": 1,
"props": {},
"skill": "SuperEliteDemon_Storm",
"phaseBlacklist": []
},
{
"flags": 0,
"props": {},
"skill": "SuperEliteDemon_Bomb",
"phaseBlacklist": []
},
{
"flags": 1,
"props": {},
"skill": "SuperEliteDemon_FireWall",
"phaseBlacklist": []
}
],
"faction": "Demon",
"inherit": [
{
"ref": "D_Base"
}
],
"sequences": [
{
"id": "ChaosStorm",
"animOverrides": []
}
],
"moveSetBase": "ManFish",
"talentTrees": []
}