Dedo de Sukuna'Maatata
Pasiva
Otorgada por:Dedo de Sukuna'Maatata
Todo el daño que infliges tiene una probabilidad de maldecir al objetivo y causa 20% Strength + 20% Dexterity + 20% Faith + 20% Intellect (Raw) durante 6 s.
reutilización—
duración—
pasos1
Escalado
5% Strength + 5% Dexterity + 5% Intellect + 5% Faith
Referencias
Otorgada por
Datos crudos
- type
- Passive
- nature
- Passive
- steps
- 1
- id
- Trinket_Demon
raw data
{
"id": "Trinket_Demon",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/GearTrinket/Items_Loot_Trinket_Trinket_FingerOfSukunaMaatata_01.prefab.png",
"size": 256
},
"anim": {},
"type": 14,
"vars": {
"chance": 0.03
},
"flags": 0,
"props": {},
"steps": [
{
"id": "Heal",
"on": 13,
"type": 12,
"props": {},
"effects": [
{
"flags": 0,
"effect": 1,
"scaling": [
{
"atb": "Strength",
"ratio": 0.05
},
{
"atb": "Dexterity",
"ratio": 0.05
},
{
"atb": "Intellect",
"ratio": 0.05
},
{
"atb": "Faith",
"ratio": 0.05
}
]
}
]
}
],
"texts": {
"desc": "All your damage have a chance to curse the target, dealing ::ref_dmg:: over ::ref_duration::.\n\nIf the target dies while cursed, you get healed for ::heal::.",
"name": "Finger of Sukuna'Maatata",
"refs": {
"ref": "Trinket_Demon_Status"
}
},
"nature": 5,
"script": "function onInflictDamage(dmg) {\n\tif( checkProba(vars.chance) && !hasStatus(dmg.target, Skill.Trinket_Demon_Status) ) {\n\t\taddStatus(dmg.target, Skill.Trinket_Demon_Status);\n\t}\n}\n\nfunction onKill(dmg) {\n\tif( hasStatus(dmg.targetUnit, Skill.Trinket_Demon_Status)) {\n\t\tplayStep(Steps.Heal, owner);\n\t}\n}",
"status": 5,
"mastery": []
}