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Invoca: Diablillos viles

ArmaHechizo
Otorgada por:Silueta de Almaz

Invoca 2 Staff_SummonDemon_Imp que infligen 20% Intellect (Chaos) cada 1.5 s. Dura 12 s.

reutilización20s
duración0.3s
pasos2
Escalado
20% Intellect· Chaos

Referencias

Otorgada por

Datos crudos

type
WeaponSkill
nature
Spell
Recarga
20s
duration
0.3s
steps
2
id
Staff_SummonDemon_Skill2
raw data
{
  "id": "Staff_SummonDemon_Skill2",
  "gfx": {
    "x": 16,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Staff_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {
    "ref": "Conjure"
  },
  "type": 7,
  "vars": {
    "dur1": 12,
    "var1": 2,
    "var2": 0.15,
    "chance": 0.2
  },
  "flags": 0,
  "props": {},
  "steps": [
    {
      "on": 0,
      "type": 3,
      "props": {},
      "duration": 0.2
    },
    {
      "on": 7,
      "type": 23,
      "delay": 0,
      "props": {
        "summon": {
          "unit": "Summon_Imp",
          "count": 2,
          "limit": 10
        }
      },
      "visuals": {
        "fxs": [
          {
            "set": "Chaos_Cast_Summon",
            "flags": 8,
            "props": {},
            "scale": 1,
            "space": 0,
            "attachName": "B_Chest"
          }
        ]
      },
      "duration": 12
    }
  ],
  "texts": {
    "desc": "Summon ::var1:: [Staff_SummonDemon_Imp] dealing ::ref_dmg:: every ::ref_duration::. Lasts ::dur1::.",
    "name": "Summon: Vile Imps",
    "refs": {
      "ref": "Summon_Imp_Auto",
      "ref2": "Staff_SummonDemon_Skill1_Status"
    },
    "rankDescs": [
      {
        "desc": "Your [Staff_SummonDemon_Imp] have an additional ::chance:: chance to critically strike.",
        "flags": 0
      },
      {
        "desc": "When a [Staff_SummonDemon_Imp] disappears, you have a ::chance:: chance to gain a stack of ::ref2_name::.",
        "flags": 0
      }
    ]
  },
  "nature": 3,
  "script": "function onInflictDamageEval(hit) {\n\tif (hit.sourceUnit != null && hit.sourceUnit.kind == Unit.Summon_Imp) {\n\t\thit.critChance += vars.var2;\n\t}\n}\n\nfunction onSummonElapsed(unit) {\n\tif (checkProba(vars.chance)) {\n\t\taddStatus(owner, Skill.Staff_SummonDemon_Skill1_Status);\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 20,
  "duration": 0.3
}