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Luz cegadora

ArmaHabilidad

Genera una esfera de luz en el área seleccionada, que crea una zona que ralentiza a los enemigos un. La esfera explota tras 3 s, e inflige 180% Intellect + 180% Faith + 225% Intellect + 225% Faith (Light) a todos los enemigos en el área y aplica una Marca de Luon.

reutilización20s
duración0.35s
pasos4
Escalado
180% Intellect + 180% Faith + 225% Intellect + 225% Faith· Light

Referencias

Otorgada por

Datos crudos

type
WeaponSkill
nature
Ability
Recarga
20s
duration
0.35s
steps
4
id
Staff_Censer_Skill2
raw data
{
  "id": "Staff_Censer_Skill2",
  "gfx": {
    "x": 2,
    "y": 2,
    "file": "UI/icons/atlas_weapon_Staff_96PX.png",
    "size": 96
  },
  "anim": {},
  "type": 7,
  "vars": {
    "dur1": 3,
    "time": 10,
    "var1": 2,
    "damage": 0.25
  },
  "flags": 0,
  "props": {},
  "steps": [
    {
      "on": 0,
      "type": 25,
      "props": {},
      "range": 30,
      "visuals": {
        "fxs": [
          {
            "set": "Telegraph_Circle_Preview",
            "flags": 16,
            "props": {}
          }
        ],
        "target": 0
      }
    },
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "Conjure",
              "blend": 0.1,
              "startFrame": 0
            }
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 4,
      "delay": 0.2,
      "props": {
        "area": {
          "telegraph": 0,
          "rangeScale": {
            "targetRange": 5
          },
          "detectPresence": true
        },
        "loop": {
          "tick": 0.2
        },
        "position": {
          "origin": 4
        }
      },
      "range": 5,
      "visuals": {
        "fxs": [
          {
            "set": "Orb_Light",
            "flags": 16,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 1.5,
                "height": 0
              }
            },
            "scale": 0
          },
          {
            "set": "Light_Ally_AOE_Ground_Lasting",
            "props": {}
          },
          {
            "set": "Light_Cast_Fast",
            "flags": 8,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 1.5,
                "height": 0
              }
            },
            "scale": 3,
            "space": 1
          }
        ],
        "telegraphFx": "Telegraph_Circle_Light"
      },
      "duration": 3
    },
    {
      "id": "Explosion",
      "on": 13,
      "type": 4,
      "props": {
        "position": {
          "origin": 4
        }
      },
      "range": 5,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "status": "Staff_Censer_Mark",
          "scaling": [
            {
              "atb": "Intellect",
              "conds": {
                "maxRank": 1
              },
              "ratio": 1.8
            },
            {
              "atb": "Faith",
              "conds": {
                "maxRank": 1
              },
              "ratio": 1.8
            },
            {
              "atb": "Intellect",
              "conds": {
                "minRank": 2
              },
              "ratio": 2.25
            },
            {
              "atb": "Faith",
              "conds": {
                "minRank": 2
              },
              "ratio": 2.25
            }
          ],
          "affinity": "Light"
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Light_Explosion",
            "flags": 16,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 1.5,
                "height": 0
              }
            }
          }
        ]
      }
    }
  ],
  "texts": {
    "desc": "Spawns an light orb in the targeted area, creating an area slowing enemies by ::ref_val%::. The orb explodes after ::dur1::, dealing ::dmg:: to all enemies in the area and applying a [Staff_Censer_Mark].",
    "name": "Blinding Light",
    "refs": {
      "ref": "Staff_Censer_Skill2_Slow"
    },
    "rankDescs": [
      {
        "desc": "Slow effect is increased to ::ref_val%:: and damage by ::damage%::.",
        "flags": 1
      },
      {
        "desc": "If ::var1:: or more enemies are hit, the cooldown is reduced by ::time::.",
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "function onAreaElapsed(a, ctx) {\n\tplayStep(Steps.Explosion, null, a.position);\n}\n\nfunction onAreaEntered(area,unit) {\n\taddStatus(unit, Skill.Staff_Censer_Skill2_Slow);\n}\n\nfunction onAreaExited(area,unit) {\n\tremoveStatus(unit, Skill.Staff_Censer_Skill2_Slow);\n}\n\nfunction onDamage(dmg) {\n\tif (dmg.isFirstHit && dmg.stepId == Steps.Explosion) {\n\t\tif (rank >= 3 && dmg.ctx.totalHits >= vars.var1) {\n\t\t\treduceCooldown(kind, vars.time);\n\t\t}\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 20,
  "duration": 0.35
}