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Todas las habilidades

Salpicadura ácida

Pasiva

Remate tiene un 0.2 de probabilidad por cada Combo Point de propagar ácido a los enemigos, lo que los envenena e inflige 100% Intellect + 100% Dexterity (Magic) durante 6 s, además de reducir su Magic Resistance un.

reutilización
duración
pasos2
Escalado
100% Dexterity· Physical

Referencias

Datos crudos

type
Talent
nature
Passive
steps
2
id
Rogue_Talent_AcidicSplatter
raw data
{
  "id": "Rogue_Talent_AcidicSplatter",
  "gfx": {
    "x": 2,
    "y": 2,
    "file": "UI/icons/Rogue_talent.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "type": 21,
  "vars": {
    "chance": 0.2
  },
  "flags": 0,
  "props": {
    "talent": {
      "maxPoints": 1
    }
  },
  "steps": [
    {
      "id": "Area",
      "on": 13,
      "type": 4,
      "props": {},
      "range": 20
    },
    {
      "on": 1,
      "type": 1,
      "props": {
        "status": {
          "ref": "Rogue_Talent_AcidicSplatter_Status"
        }
      }
    }
  ],
  "texts": {
    "desc": "::ref_name:: has a ::chance:: chance per [ComboPoint] to spread acid to enemies, poisoning them for ::ref2_dmg:: over ::ref2_duration:: while reducing their [MagicArmor] by ::ref2_val1%::.",
    "name": "Acidic Splatter",
    "refs": {
      "ref": "Rogue_Sig_Finisher",
      "ref2": "Rogue_Talent_AcidicSplatter_Status"
    }
  },
  "nature": 5,
  "script": "function onInflictHit(hit) {\n\tif (hit.skillId == Skill.Rogue_Sig_Finisher && hit.isFirstHit) {\n\t\tvar cp = Math.round(owner.atb(Attribute.ComboPoint));\n\t\tif (checkProba(vars.chance * cp)) {\n\t\t\tplayStep(Steps.Area, hit.target, hit.target.position);\n\t\t}\n\t}\n}",
  "status": 2,
  "mastery": []
}