Histeria
Pasiva
Otorgada por:Mártir de Enripit
Cada vez que infliges daño de tipo Physical no periódico a un enemigo, obtienes una acumulación de Histeria.
Escalado
400% Strength· Physical
Referencias
Otorgada por
Datos crudos
- type
- WeaponPassive
- nature
- Passive
- id
- GS_Nova_Passive
raw data
{
"id": "GS_Nova_Passive",
"gfx": {
"x": 10,
"y": 2,
"file": "UI/icons/atlas_weapon_GreatSword_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 24,
"vars": {},
"flags": 0,
"props": {
"subskills": [
{
"skill": "GS_Nova_Ultimate"
}
]
},
"steps": [],
"texts": {
"desc": "Each time you deal non-periodic [Physical] damage to an enemy, you gain a stack of [GS_Nova_Passive_Stack].\nAt ::ref1_stacks:: stacks, you can release your anger.",
"name": "Hysteria",
"refs": {
"ref": "GS_Nova_Passive_Stack",
"ref2": "GS_Nova_Ultimate",
"ref3": "GS_Nova_Ultimate_Slow"
},
"rankDescs": [
{
"desc": "Now requires ::ref1_stacks:: stacks.",
"flags": 1
},
{
"desc": "Releasing anger slows enemies down for ::ref3_val1%:: for ::ref3_dur::.",
"flags": 0
}
]
},
"nature": 5,
"script": "var Buff = Skill.GS_Nova_Passive_Stack;\nvar UltProc = Skill.GS_Nova_Ultimate_Proc;\n\nfunction onInflictDamage(dmg) {\n\tif (!dmg.isDoT && dmg.isPhysical && !hasStatus(owner, UltProc)) {\n\t\taddStatus(owner, Buff);\n\t}\n\tif (hasStatusMaxStacked(owner, Buff)) {\n\t\tremoveStatus(owner, Buff);\n\t\taddStatus(owner, UltProc);\n\t}\n}\n\nfunction onInflictHit(hit) {\n\tif (rank >= 3 && hit.skillId == Skill.GS_Nova_Ultimate) {\n\t\taddStatus(hit.target, Skill.GS_Nova_Ultimate_Slow);\n\t}\n}",
"status": 5,
"mastery": []
}