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Todas las habilidades

Dash_Status

Estado

La Movement speed aumenta un %.

reutilización
duración
pasos1

Datos crudos

nature
Status
steps
1
affixes
1
id
Dash_Status
raw data
{
  "id": "Dash_Status",
  "gfx": {
    "x": 1,
    "y": 0,
    "file": "UI/icons/atlas_abilities_status_96PX.png",
    "size": 96
  },
  "anim": {},
  "vars": {
    "duration": 1
  },
  "flags": 4096,
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        }
      ]
    }
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "duration": -1
    }
  ],
  "texts": {
    "desc": "[MoveSpeedFactor] increased by ::val1::%."
  },
  "nature": 4,
  "script": "var timeStationary = 0.0;\n\nfunction onSkillProc(ctx) {\n\tif (!ctx.skill.isPassive()) {\n\t\tremoveBuff();\n\t}\n}\n\nfunction onUpdate(dt) {\n\tif (ownerHero != null && ownerHero.gliding) {\n\t\tremoveBuff();\n\t}\n\tif (Math.abs(owner.moveX) < 0.01 && Math.abs(owner.moveY) < 0.01) {\n\t\ttimeStationary += dt;\n\t} else {\n\t\ttimeStationary = 0;\n\t}\n\n\tif (timeStationary > vars.duration) {\n\t\tremoveBuff();\n\t}\n}\n\nfunction removeBuff() {\n\tremoveStatus(owner, status.kind);\n}",
  "affixes": [
    {
      "mod": {},
      "ref": "TAttribute_ARatio",
      "val": 0.3,
      "conds": {},
      "target": {
        "attribute": "MoveSpeedFactor"
      },
      "target2": {}
    }
  ],
  "mastery": []
}