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Todas las habilidades

Colmillos del vacío

Habilidad

Dispara un colmillo del vacío.

reutilización0.5s
duración
pasos2

Datos crudos

type
SubSkill
nature
Ability
Recarga
0.5s
steps
2
id
Daggers_Demondash_Skill2_Shoot
raw data
{
  "id": "Daggers_Demondash_Skill2_Shoot",
  "gfx": {
    "x": 12,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Dagger_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "type": 8,
  "vars": {},
  "flags": 0,
  "props": {},
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Chaos_Blink_Appear",
            "flags": 0,
            "props": {},
            "scale": 0.2,
            "space": 0,
            "attachName": "ATTACH_World_Weapon_L"
          }
        ],
        "playAnims": [
          {
            "anim": {
              "ref": "Mark",
              "blend": 0.1,
              "speed": 1,
              "startFrame": 4
            }
          }
        ]
      },
      "duration": 0.3
    },
    {
      "id": "Shoot",
      "on": 0,
      "type": 3,
      "delay": 0,
      "props": {},
      "range": 50
    }
  ],
  "texts": {
    "desc": "Fires a Void Fang.",
    "name": "Void Fangs"
  },
  "nature": 2,
  "script": "function onStep(s) {\n\tif (s.kind == Steps.Shoot) {\n\t\tfireProjectile();\n\t}\n}\n// function onClientStep(s) {\n// \tif (s.kind == Steps.Shoot) {\n// \t\tfireProjectile();\n// \t}\n// }\n\nfunction fireProjectile() {\n\tvar s = owner.getSkill(Skill.Daggers_Demondash_Skill2);\n\tif (s != null) {\n\t\tconsumeStatus(owner, Skill.Daggers_Demondash_Skill2_Counter);\n\t\ts.fireProjectiles(ctx.aimTarget, null, 1, 0.3);\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 0.5
}