Zambullida infernal
ArmaHabilidad
Otorgada por:Liberadores de Nibsham
Salta detrás de un objetivo e inflige. Si el objetivo está afectado por Marca del caos, lo consume para reiniciar el tiempo de recarga.
reutilización12s
duración—
pasos7
Escalado
60% Dexterity + 60% Intellect· Physical
Referencias
Otorgada por
Datos crudos
- type
- WeaponSkill
- nature
- Ability
- Recarga
- 12s
- steps
- 7
- id
- Daggers_Demondash_Skill1
raw data
{
"id": "Daggers_Demondash_Skill1",
"gfx": {
"x": 2,
"y": 2,
"file": "UI/icons/atlas_weapon_Dagger_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_Plunge.fbx",
"blend": 0
},
"type": 7,
"vars": {
"time": 5,
"var1": 0.25,
"var2": 3
},
"flags": 17,
"props": {
"hit": {
"shake": 10,
"freeze": 2.5,
"camShake": 20
},
"needTarget": true,
"rankOverride": [
{
"vars": {
"dur1": 1.5
},
"minRank": 2
}
],
"interruptStyle": 1
},
"steps": [
{
"on": 0,
"type": 14,
"props": {
"rotation": {
"limiter": 2000,
"direction": 1
}
},
"duration": 0.4
},
{
"on": 0,
"type": 11,
"delay": 0,
"props": {},
"visuals": {
"fxs": [
{
"set": "Chaos_Puff_Disappear",
"flags": 64,
"props": {},
"space": 1,
"attachName": "Socket_Center"
}
]
},
"duration": 0.1
},
{
"on": 0,
"type": 11,
"delay": 0.3,
"props": {},
"visuals": {
"fxs": [
{
"set": "Chaos_Puff_Unit",
"flags": 64,
"props": {},
"scale": 1,
"space": 1,
"attachName": "Socket_Center"
}
]
},
"duration": 0.1
},
{
"on": 0,
"type": 17,
"delay": 0,
"props": {
"position": {
"offsetZ": 0.5,
"targetForwardOffset": -2.5
},
"teleport": {
"fallbackAround": true,
"faceTargetAfterTeleport": true
}
},
"range": 50
},
{
"on": 0,
"type": 8,
"delay": 0.1,
"props": {
"move": {
"direction": [
0
]
}
},
"range": 5,
"duration": 0.2
},
{
"on": 0,
"type": 0,
"delay": 0.31,
"props": {
"area": {
"shape": [
2,
70
]
}
},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.6
},
{
"atb": "Intellect",
"ratio": 0.6
}
],
"affinity": "Physical",
"sideEffects": {
"knockBack": {
"type": 1,
"knockUpForce": -30
}
}
}
]
},
{
"on": 0,
"type": 24,
"delay": 0.31,
"props": {},
"duration": 0.1
}
],
"texts": {
"desc": "Jumps behind a target, dealing ::dmgs::. If the target is afflicted by ::ref_name::, consumes it to reset the cooldown.",
"name": "Infernal Plunge",
"refs": {
"ref": "Daggers_Demondash_Mark",
"ref2": "Daggers_Demondash_Skill1_Status"
},
"rankDescs": [
{
"desc": "Ignore ::var1%:: of the enemy's [Armor] and [MagicArmor].",
"flags": 0
},
{
"desc": "Casting this ::var2:: times in less than ::time:: engulfes you in chaotic flames, dealing ::ref2_dmg:: to nearby enemies over ::ref2_duration::.",
"flags": 0
}
]
},
"nature": 2,
"script": "var Mark = Skill.Daggers_Demondash_Mark;\nvar Counter = Skill.Daggers_Demondash_Skill1_Counter;\n\nvar lastUses = [];\n\nfunction onHit(hit) {\n\tif (hit.target.hasStatus(Mark)) {\n\t\tconsumeStatus(hit.target, Mark);\n\t\tresetCooldown(skill.kind);\n\t}\n}\n\nfunction onProc(ctx) {\n\tif (rank >= 3) {\n\t\tlastUses.push(time.now);\n\t\tfilterUses();\n\t\tif (lastUses.length >= vars.var2) {\n\t\t\twhile (lastUses.length > 0) {\n\t\t\t\tlastUses.pop();\n\t\t\t}\n\t\t\taddStatus(owner, Skill.Daggers_Demondash_Skill1_Status);\n\t\t}\n\t}\n}\n\n function filterUses() {\n\tvar i = lastUses.length - 1;\n\twhile (i >= 0) {\n\t\tif (time.now - lastUses[i] > vars.time) {\n\t\t\tlastUses.remove(lastUses[i]);\n\t\t}\n\t\ti--;\n\t}\n}\n\nfunction onRegUpdate(dt) {\n\tif (rank >= 3) {\n\t\tfilterUses();\n\t\tenforceStatusCount(owner, Counter, lastUses.length);\n\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif (rank >= 2) {\n\t\thit.armorIgnore = vars.var1;\n\t\thit.magicArmorIgnore = vars.var1;\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 12
}