Mordedura demoníaca
AtaqueCombo
Otorgada por:Liberadores de Nibsham
Golpea con ambas armas, inflige a un enemigo y lo marca con Marca del caos durante 6 s.
reutilización—
duración—
pasos4
Escalado
43% Dexterity· Physical
Referencias
Otorgada por
Datos crudos
- type
- AttackCombo
- nature
- Combo
- steps
- 4
- id
- Daggers_Demondash_Combo
raw data
{
"id": "Daggers_Demondash_Combo",
"gfx": {
"x": 0,
"y": 2,
"file": "UI/icons/atlas_weapon_Dagger_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "AttackCombo",
"blend": 0.1
},
"type": 4,
"vars": {
"damage": 0.25,
"threshold": 0.35
},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"type": 14,
"props": {
"rotation": {
"limiter": 100
}
},
"duration": 0.6
},
{
"on": 0,
"type": 8,
"props": {
"move": {
"direction": [
0
]
}
},
"range": 4,
"duration": 0.4
},
{
"on": 0,
"type": 11,
"delay": 0.38,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "AttackCombo",
"blend": 0,
"startFrame": 13
}
}
]
}
},
{
"on": 0,
"type": 0,
"delay": 0.4,
"props": {
"area": {
"shape": [
2,
150
]
},
"position": {
"directionalOffset": {
"x": 1
}
}
},
"range": 2,
"effects": [
{
"flags": 0,
"effect": 0,
"status": "Daggers_Demondash_Mark",
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.425
}
],
"affinity": "Physical"
},
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.425
}
],
"affinity": "Magic"
}
]
}
],
"texts": {
"desc": "Strikes with both weapons, dealing ::dmgs:: to an enemy and marking them with ::ref2_name:: for ::ref2_duration::.",
"name": "Demonic Bite",
"refs": {
"ref": "Daggers_Demondash_Combo_Status",
"ref2": "Daggers_Demondash_Mark"
},
"rankDescs": [
{
"desc": "Damage dealt to enemies under ::threshold%:: [Health] increased by ::damage%::.",
"flags": 0
},
{
"desc": "Increases the damage of your next [WeaponSkill] by ::ref_damage%::.",
"flags": 0
}
]
},
"nature": 1,
"script": "function onHit(hit) {\n\tif (rank >= 3) {\n\t\taddStatus(owner, Skill.Daggers_Demondash_Combo_Status);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif (rank >= 2) {\n\t\tif (hit.targetUnit != null && hit.targetUnit.healthRatio <= vars.threshold) {\n\t\t\thit.dmgMult += vars.damage;\n\t\t}\n\t}\n}",
"status": 2,
"mastery": []
}