Activity_BallonBouncing
Habilidad
reutilización—
duración—
pasos1
Datos crudos
- nature
- Ability
- steps
- 1
- id
- Activity_BallonBouncing
raw data
{
"id": "Activity_BallonBouncing",
"anim": {},
"vars": {},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"type": 26,
"props": {
"pickup": {
"flags": 1,
"radius": 2
}
},
"range": "\n",
"visuals": {
"skillObj": [
{
"set": "Projectile_WaterBubble",
"scale": 1
}
],
"telegraphFx": "Telegraph_Circle_Water"
},
"duration": "\n"
}
],
"texts": {},
"nature": 2,
"script": "function onSkillObjectEvent( obj, ev, target ) {\n\tif( ev == SkillObjectEvent.Spawn || ev == SkillObjectEvent.Pickup ) {\n\t\tobj.bounceTo(getGroundRandomPosInRangeFromPt(obj.getOrigin(), 10, 3), 5, (o) -> { });\n\t}\n\tif( ev == SkillObjectEvent.Pickup ) {\n\t\taddStatus(target, Skill.Activity_BallonBouncing_StatusCounter);\n\t}\n\tif( ev == SkillObjectEvent.End ) {\n\t\tremoveStatus(owner, Skill.Activity_BallonBouncing_StatusCounter);\n\t}\n}",
"mastery": []
}