Nightking Maat Demon
DemonsLv 25
BossDemon
Maat Demon was elevated to the rank of Nightking a century ago by the Nightgod Abaddonk himself. With the return of humans to Siagarta, he now leads the Nightlings’ great crusade, determined to send the humans back to Antelimbo, or six feet under, once and for all.
Boss Drops
Faction Drops
Demonic SoulsLv 1–2550.0%
Veiled WingLv 1–2520.0%
Fiendish EyeLv 1–2510.0%
Demonic HornLv 1–250.35%
Tail SliceLv 1–250.35%
Irritable Nightdog0.10%
Mote of NuonLv 1–250.08%
Baphometal Soulstone0.05%
Luciferrari Soulstone0.05%
Belzebeat Soulstone0.05%
Lilithium Soulstone0.05%
Asmodeaf Soulstone0.05%
Mortalkombaal Soulstone0.05%
- type
- Demons
- faction
- Demon
- level
- Lv 25
- id
- DemonSuperElite
raw data
{
"id": "DemonSuperElite",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Units/DemonSuperElite-R(GA_SuperEliteDemon).png",
"size": 256
},
"lvl": 25,
"type": "Demon_Rift",
"vars": {},
"flags": 16,
"parts": {},
"props": {
"phases": {
"list": [
{
"props": {}
},
{
"props": {},
"entrySequence": "ChaosStorm",
"healthThreshold": 0.6
},
{
"props": {}
}
]
},
"lootTable": "Maat",
"bossLootTable": "Maat_LT2"
},
"stats": [
{
"flags": 0,
"attribute": "Vitality",
"multiplier": 26,
"levelScaling": []
},
{
"flags": 0,
"attribute": "Armor",
"specScaling": {
"armorReduction": 0.4
},
"levelScaling": []
},
{
"flags": 0,
"attribute": "MagicArmor",
"specScaling": {
"magicReduction": 0.4
},
"levelScaling": []
},
{
"flags": 0,
"value": 6,
"attribute": "SpecialEnergyRegen",
"levelScaling": []
}
],
"texts": {
"desc": "Maat Demon was elevated to the rank of Nightking a century ago by the Nightgod Abaddonk himself. With the return of humans to Siagarta, he now leads the Nightlings’ great crusade, determined to send the humans back to Antelimbo, or six feet under, once and for all.",
"name": "Nightking Maat Demon"
},
"models": [
{
"ref": "DemonSuperElite",
"scale": 5,
"weapon": "Character/Weapon/GreatAxe/Demon/GA_SuperEliteDemon.prefab",
"template": 0,
"baseScale": 5
}
],
"script": "function onEnterSequence(seq) {\n\tif( seq == Sequences.ChaosStorm ) {\n\t\tstopAreas(unit, Skill.SuperEliteDemon_Bomb);\n\t\tstopAreas(unit, Skill.SuperEliteDemon_Slam);\n\t\tmoveToPosition(foe.getOrigin(), true);\n\t}\n}\n\nfunction onReachMoveTarget() {\n\tif( currentSequence == Sequences.ChaosStorm )\n\t\tforceCast(Skill.SuperEliteDemon_Storm);\n}\n\nfunction onSkillEnd(skill, cancel) {\n\tswitch(currentSequence) {\n\t\tcase Sequences.ChaosStorm:\n\t\t\tif(isSkill(skill, Skill.SuperEliteDemon_Storm))\n\t\t\t\tleaveSequence();\n\t\tdefault:\n\t}\n}\n\nfunction onEnterCombat() {\n\tforceCast(Skill.SuperEliteDemon_FireWall);\n\taddAtb(unit, Attribute.SpecialEnergy, 100);\n}",
"skills": [
{
"flags": 0,
"props": {},
"skill": "SuperEliteDemon_Auto",
"phaseBlacklist": []
},
{
"flags": 0,
"props": {},
"skill": "SuperEliteDemon_Slam",
"phaseBlacklist": []
},
{
"flags": 0,
"props": {},
"skill": "SuperEliteDemon_Leap",
"phaseBlacklist": []
},
{
"flags": 1,
"props": {},
"skill": "SuperEliteDemon_Storm",
"phaseBlacklist": []
},
{
"flags": 0,
"props": {},
"skill": "SuperEliteDemon_Bomb",
"phaseBlacklist": []
},
{
"flags": 1,
"props": {},
"skill": "SuperEliteDemon_FireWall",
"phaseBlacklist": []
}
],
"faction": "Demon",
"inherit": [
{
"ref": "D_Base"
}
],
"sequences": [
{
"id": "ChaosStorm",
"animOverrides": []
}
],
"moveSetBase": "ManFish",
"talentTrees": []
}