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All skills

Luon Mark

Status

Consumed when refreshed, dealing 25% Intellect + 25% Faith (Light).

cooldown
duration10s
steps2
Scaling
25% Intellect + 25% Faith· Light

Raw data

nature
Status
duration
10s
steps
2
id
Staff_Censer_Mark
raw data
{
  "id": "Staff_Censer_Mark",
  "gfx": {
    "x": 6,
    "y": 4,
    "file": "UI/icons/atlas_weapon_Staff_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "vars": {},
  "flags": 0,
  "props": {
    "status": {
      "types": [
        {
          "type": "Debuff"
        }
      ],
      "maxStacks": 2
    }
  },
  "steps": [
    {
      "id": "Trigger",
      "on": 13,
      "type": 6,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Intellect",
              "ratio": 0.25
            },
            {
              "atb": "Faith",
              "ratio": 0.25
            }
          ],
          "affinity": "Light"
        }
      ]
    },
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Status_Light_Luon_Mark",
            "flags": 8,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 0.7,
                "height": 1
              }
            },
            "scale": 1
          }
        ]
      },
      "duration": -1
    }
  ],
  "texts": {
    "desc": "Consumed when refreshed, dealing ::dmg::.",
    "name": "Luon Mark"
  },
  "nature": 4,
  "script": "var justAdded = false;\nfunction onReceiveDamage(dmg) {\n\tif (!justAdded && elapsedTime > 0.1 && dmg.isFinalCombo && dmg.source == status.instigator) {\n\t\tconsume();\n\t}\n}\n\nfunction consume() {\n\tplayStep(Steps.Trigger);\n\tconsumeStatus(owner, kind);\n}\n\nfunction onUpdate(dt) {\n\tjustAdded = false;\n}\n\nfunction onReceiveStatus(s) {\n\tif (s.kind == kind) {\n\t\tjustAdded = true;\n\t\tif (s.stacks > 1) {\n\t\t\tconsume();\n\t\t}\n\t}\n}",
  "status": 2,
  "mastery": [],
  "duration": 10
}