Deceiver Trick
WeaponSpell
Granted by:Mirrors of the Nightgoddesses
Drops an area at your position, lasting 6s. If an enemy leaves the area, it gets stunned for 3s and take 80% Intellect + 80% Faith (Magic).
cooldown20s
duration0.3s
steps5
Scaling
80% Intellect + 80% Faith· Magic
References
Granted by
Raw data
- type
- WeaponSkill
- nature
- Spell
- Cooldown
- 20s
- duration
- 0.3s
- steps
- 5
- id
- Halos_Demon_Skill2
raw data
{
"id": "Halos_Demon_Skill2",
"gfx": {
"x": 16,
"y": 0,
"file": "UI/icons/atlas_weapon_Halos_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 7,
"vars": {
"dur1": 6,
"dur2": 3,
"var1": 3,
"range": 12
},
"flags": 0,
"props": {
"rankOverride": [
{
"props": {
"cooldown": 15
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 11,
"delay": 0,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "CastGround",
"blend": 0.3,
"startFrame": 0
}
}
]
}
},
{
"on": 0,
"type": 4,
"delay": 0.2,
"props": {},
"range": 8,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.8
},
{
"atb": "Faith",
"ratio": 0.8
}
],
"affinity": "Magic"
}
]
},
{
"on": 0,
"type": 4,
"delay": 0.2,
"props": {
"area": {
"splitStatuses": true,
"detectPresence": true
},
"loop": {
"tick": 0.2
}
},
"range": 8,
"effects": [
{
"flags": 0,
"effect": 4,
"status": "Halos_Demon_Skill2_Leash",
"scaling": []
}
],
"visuals": {
"fxs": [
{
"set": "Chaos_Ally_AOE_Ground_Lasting",
"flags": 8,
"props": {},
"space": 1
}
]
},
"duration": 6
},
{
"on": 0,
"type": 11,
"delay": 0.3,
"props": {},
"visuals": {
"fxs": [
{
"set": "Chaos_AOE_Ground",
"props": {},
"scale": 1.25,
"space": 1
}
]
}
},
{
"id": "Damage",
"on": 13,
"type": 6,
"props": {},
"range": "",
"effects": [
{
"flags": 0,
"effect": 0,
"status": "Stun",
"scaling": [
{
"atb": "Intellect",
"ratio": 2.5
}
],
"affinity": "Magic",
"duration": "dur2"
}
]
}
],
"texts": {
"desc": "Drops an area at your position, lasting ::dur1::. If an enemy leaves the area, it gets stunned for ::dur2:: and take ::dmg::.",
"name": "Deceiver Trick",
"refs": {
"ref": "Halos_Demon_Skill2_Leash",
"ref2": "Halos_Demon_Skill2_R3_Counter"
},
"rankDescs": [
{
"desc": "Cooldown reduced to ::cooldown::.",
"flags": 1
},
{
"desc": "If this deals damage to an enemy, it resets the cooldown of [Halos_Demon_Skill1].",
"flags": 0
}
]
},
"nature": 3,
"script": "var Leash = Skill.Halos_Demon_Skill2_Leash;\n\nfunction onAreaExited(a, u) {\n\tplayStep(Steps.Damage, u);\n\tremoveStatus(u, Leash);\n\tif (rank >= 3) {\n\t\twait(0, () -> {\n\t\t\tgainStack();\n\t\t});\n\t}\n}\n\nfunction onAreaEnter(a, u) {\n\taddStatus(u, Leash);\n}\n\nfunction onAreaElapsed(area,units) {\n\tfor (u in units) {\n\t\tremoveStatus(u, Leash);\n\t}\n}\n\nfunction gainStack() {\n\taddStatus(owner, Skill.Halos_Demon_Skill2_R3_Counter);\n\tif (hasStatusMaxStacked(owner, Skill.Halos_Demon_Skill2_R3_Counter)) {\n\t\tresetCooldown(Skill.Halos_Demon_Skill1);\n\t\tremoveStatus(owner, Skill.Halos_Demon_Skill2_R3_Counter);\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 20,
"duration": 0.3
}