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All skills

Wild Whirlwind

WeaponAbility

Spins around for 3s, dealing 35% Strength + 40% Strength (Physical) every 0.25s. The last hit knocks enemies back. You can move freely during the channeling.

cooldown15s
duration
steps5
Scaling
35% Strength + 40% Strength· Physical

Granted by

Raw data

type
WeaponSkill
nature
Ability
Cooldown
15s
steps
5
id
GS_Nova_Skill1
raw data
{
  "id": "GS_Nova_Skill1",
  "gfx": {
    "x": 6,
    "y": 0,
    "file": "UI/icons/atlas_weapon_GreatSword_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "type": 7,
  "vars": {
    "dur1": 0.25,
    "time": 3,
    "time2": 0.25,
    "damage": 0.15
  },
  "flags": 25,
  "props": {
    "hit": {
      "freeze": 0
    }
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/TwoHanded/_TwoHandedSword/Skill/Anim_Human_TwoHandedSword_SpinLoop.fbx",
              "loop": true,
              "blend": 0,
              "speed": 2
            }
          }
        ]
      },
      "duration": "time"
    },
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Physical_SlashSpin_Big",
            "flags": 25,
            "props": {},
            "scale": 0.5
          }
        ]
      },
      "duration": "time"
    },
    {
      "id": "Spin",
      "on": 0,
      "type": 4,
      "props": {
        "area": {
          "follow": 1
        },
        "loop": {
          "tick": 0.25
        },
        "position": {
          "origin": 0,
          "groundSnap": false
        }
      },
      "range": 4,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Strength",
              "conds": {
                "maxRank": 1,
                "minRank": 0
              },
              "ratio": 0.35
            },
            {
              "atb": "Strength",
              "conds": {
                "minRank": 2
              },
              "ratio": 0.4025
            }
          ],
          "affinity": "Physical"
        }
      ],
      "duration": "time"
    },
    {
      "on": 0,
      "type": 3,
      "props": {
        "move": {
          "flags": 3
        },
        "castFlags": 2
      },
      "duration": "time"
    },
    {
      "on": 0,
      "type": 4,
      "delay": 3,
      "props": {},
      "range": 6,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Strength",
              "conds": {
                "maxRank": 1,
                "minRank": 0
              },
              "ratio": 0.35
            },
            {
              "atb": "Strength",
              "conds": {
                "minRank": 2
              },
              "ratio": 0.4025
            }
          ],
          "affinity": "Physical",
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "pushForce": 10,
              "knockUpForce": 15,
              "ignoreCollisionsTime": 1
            }
          }
        }
      ]
    }
  ],
  "texts": {
    "desc": "Spins around for ::time::, dealing ::dmg:: every ::dur1::. The last hit knocks enemies back.\nYou can move freely during the channeling.",
    "name": "Wild Whirlwind",
    "rankDescs": [
      {
        "desc": "Damage increased by ::damage%::.",
        "flags": 1
      },
      {
        "desc": "If this critically strikes, it reduces the cooldown by ::time2::.",
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "function onDamage(dmg) {\n\tif (rank >= 3 && dmg.critical) {\n\t\treduceCooldown(kind, vars.dur1);\n\t}\n}\n\nfunction onStop(ctx) {\n\tstopAreas(owner, kind);\n}",
  "status": 0,
  "mastery": [],
  "cooldown": 15
}