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All skills

Hysteria

Passive

Each time you deal non-periodic Physical damage to an enemy, you gain a stack of Hysteria. At stacks, you can release your anger.

Scaling
400% Strength· Physical

References

Granted by

Raw data

type
WeaponPassive
nature
Passive
id
GS_Nova_Passive
raw data
{
  "id": "GS_Nova_Passive",
  "gfx": {
    "x": 10,
    "y": 2,
    "file": "UI/icons/atlas_weapon_GreatSword_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "type": 24,
  "vars": {},
  "flags": 0,
  "props": {
    "subskills": [
      {
        "skill": "GS_Nova_Ultimate"
      }
    ]
  },
  "steps": [],
  "texts": {
    "desc": "Each time you deal non-periodic [Physical] damage to an enemy, you gain a stack of [GS_Nova_Passive_Stack].\nAt ::ref1_stacks:: stacks, you can release your anger.",
    "name": "Hysteria",
    "refs": {
      "ref": "GS_Nova_Passive_Stack",
      "ref2": "GS_Nova_Ultimate",
      "ref3": "GS_Nova_Ultimate_Slow"
    },
    "rankDescs": [
      {
        "desc": "Now requires ::ref1_stacks:: stacks.",
        "flags": 1
      },
      {
        "desc": "Releasing anger slows enemies down for ::ref3_val1%:: for ::ref3_dur::.",
        "flags": 0
      }
    ]
  },
  "nature": 5,
  "script": "var Buff = Skill.GS_Nova_Passive_Stack;\nvar UltProc = Skill.GS_Nova_Ultimate_Proc;\n\nfunction onInflictDamage(dmg) {\n\tif (!dmg.isDoT && dmg.isPhysical && !hasStatus(owner, UltProc)) {\n\t\taddStatus(owner, Buff);\n\t}\n\tif (hasStatusMaxStacked(owner, Buff)) {\n\t\tremoveStatus(owner, Buff);\n\t\taddStatus(owner, UltProc);\n\t}\n}\n\nfunction onInflictHit(hit) {\n\tif (rank >= 3 && hit.skillId == Skill.GS_Nova_Ultimate) {\n\t\taddStatus(hit.target, Skill.GS_Nova_Ultimate_Slow);\n\t}\n}",
  "status": 5,
  "mastery": []
}