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Infernal Plunge

WeaponAbility

Jumps behind a target, dealing. If the target is afflicted by Chaos Mark, consumes it to reset the cooldown.

cooldown12s
duration
steps7
Scaling
60% Dexterity + 60% Intellect· Physical

References

Granted by

Raw data

type
WeaponSkill
nature
Ability
Cooldown
12s
steps
7
id
Daggers_Demondash_Skill1
raw data
{
  "id": "Daggers_Demondash_Skill1",
  "gfx": {
    "x": 2,
    "y": 2,
    "file": "UI/icons/atlas_weapon_Dagger_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {
    "file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_Plunge.fbx",
    "blend": 0
  },
  "type": 7,
  "vars": {
    "time": 5,
    "var1": 0.25,
    "var2": 3
  },
  "flags": 17,
  "props": {
    "hit": {
      "shake": 10,
      "freeze": 2.5,
      "camShake": 20
    },
    "needTarget": true,
    "rankOverride": [
      {
        "vars": {
          "dur1": 1.5
        },
        "minRank": 2
      }
    ],
    "interruptStyle": 1
  },
  "steps": [
    {
      "on": 0,
      "type": 14,
      "props": {
        "rotation": {
          "limiter": 2000,
          "direction": 1
        }
      },
      "duration": 0.4
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Chaos_Puff_Disappear",
            "flags": 64,
            "props": {},
            "space": 1,
            "attachName": "Socket_Center"
          }
        ]
      },
      "duration": 0.1
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0.3,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Chaos_Puff_Unit",
            "flags": 64,
            "props": {},
            "scale": 1,
            "space": 1,
            "attachName": "Socket_Center"
          }
        ]
      },
      "duration": 0.1
    },
    {
      "on": 0,
      "type": 17,
      "delay": 0,
      "props": {
        "position": {
          "offsetZ": 0.5,
          "targetForwardOffset": -2.5
        },
        "teleport": {
          "fallbackAround": true,
          "faceTargetAfterTeleport": true
        }
      },
      "range": 50
    },
    {
      "on": 0,
      "type": 8,
      "delay": 0.1,
      "props": {
        "move": {
          "direction": [
            0
          ]
        }
      },
      "range": 5,
      "duration": 0.2
    },
    {
      "on": 0,
      "type": 0,
      "delay": 0.31,
      "props": {
        "area": {
          "shape": [
            2,
            70
          ]
        }
      },
      "range": 4,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Dexterity",
              "ratio": 0.6
            },
            {
              "atb": "Intellect",
              "ratio": 0.6
            }
          ],
          "affinity": "Physical",
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "knockUpForce": -30
            }
          }
        }
      ]
    },
    {
      "on": 0,
      "type": 24,
      "delay": 0.31,
      "props": {},
      "duration": 0.1
    }
  ],
  "texts": {
    "desc": "Jumps behind a target, dealing ::dmgs::. If the target is afflicted by ::ref_name::, consumes it to reset the cooldown.",
    "name": "Infernal Plunge",
    "refs": {
      "ref": "Daggers_Demondash_Mark",
      "ref2": "Daggers_Demondash_Skill1_Status"
    },
    "rankDescs": [
      {
        "desc": "Ignore ::var1%:: of the enemy's [Armor] and [MagicArmor].",
        "flags": 0
      },
      {
        "desc": "Casting this ::var2:: times in less than ::time:: engulfes you in chaotic flames, dealing ::ref2_dmg:: to nearby enemies over ::ref2_duration::.",
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "var Mark = Skill.Daggers_Demondash_Mark;\nvar Counter = Skill.Daggers_Demondash_Skill1_Counter;\n\nvar lastUses = [];\n\nfunction onHit(hit) {\n\tif (hit.target.hasStatus(Mark)) {\n\t\tconsumeStatus(hit.target, Mark);\n\t\tresetCooldown(skill.kind);\n\t}\n}\n\nfunction onProc(ctx) {\n\tif (rank >= 3) {\n\t\tlastUses.push(time.now);\n\t\tfilterUses();\n\t\tif (lastUses.length >= vars.var2) {\n\t\t\twhile (lastUses.length > 0) {\n\t\t\t\tlastUses.pop();\n\t\t\t}\n\t\t\taddStatus(owner, Skill.Daggers_Demondash_Skill1_Status);\n\t\t}\n\t}\n}\n\n function filterUses() {\n\tvar i = lastUses.length - 1;\n\twhile (i >= 0) {\n\t\tif (time.now - lastUses[i] > vars.time) {\n\t\t\tlastUses.remove(lastUses[i]);\n\t\t}\n\t\ti--;\n\t}\n}\n\nfunction onRegUpdate(dt) {\n\tif (rank >= 3) {\n\t\tfilterUses();\n\t\tenforceStatusCount(owner, Counter, lastUses.length);\n\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif (rank >= 2) {\n\t\thit.armorIgnore = vars.var1;\n\t\thit.magicArmorIgnore = vars.var1;\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 12
}