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Iron Cyclone

WeaponAbility

Charges straight ahead, dealing four times 35% Strength + 35% Dexterity (Physical) to enemies and stunning them for 1s.

cooldown10s
duration0.55s
steps5
Scaling
35% Strength + 35% Dexterity· Physical

Granted by

Raw data

type
WeaponSkill
nature
Ability
Cooldown
10s
duration
0.55s
steps
5
id
DM_Multispin_Skill2
raw data
{
  "id": "DM_Multispin_Skill2",
  "gfx": {
    "x": 6,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Dual_Mace_96px.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {
    "file": "Anim/Human/Dual/Skill/Anim_Human_Dual_Spin.fbx",
    "blend": 0.05
  },
  "type": 7,
  "vars": {
    "dur1": 1,
    "damage": 0.3
  },
  "flags": 0,
  "props": {
    "rankOverride": [
      {
        "vars": {
          "dur1": 2
        },
        "minRank": 2
      }
    ]
  },
  "steps": [
    {
      "on": 0,
      "type": 8,
      "delay": 0.15,
      "props": {
        "move": {
          "direction": [
            0
          ],
          "dashSmoothing": 1
        }
      },
      "range": 5,
      "duration": 0.3
    },
    {
      "on": 0,
      "type": 4,
      "delay": 0.125,
      "props": {},
      "range": 3,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Strength",
              "ratio": 0.35
            },
            {
              "atb": "Dexterity",
              "ratio": 0.35
            }
          ],
          "affinity": "Physical"
        }
      ]
    },
    {
      "on": 0,
      "type": 4,
      "delay": 0.2,
      "props": {},
      "range": 3,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Strength",
              "ratio": 0.35
            },
            {
              "atb": "Dexterity",
              "ratio": 0.35
            }
          ],
          "affinity": "Physical"
        }
      ]
    },
    {
      "on": 0,
      "type": 4,
      "delay": 0.3,
      "props": {},
      "range": 3,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Strength",
              "ratio": 0.35
            },
            {
              "atb": "Dexterity",
              "ratio": 0.35
            }
          ],
          "affinity": "Physical"
        }
      ]
    },
    {
      "on": 0,
      "type": 4,
      "delay": 0.4,
      "props": {},
      "range": 3,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Strength",
              "ratio": 0.35
            },
            {
              "atb": "Dexterity",
              "ratio": 0.35
            }
          ],
          "affinity": "Physical"
        }
      ]
    }
  ],
  "texts": {
    "desc": "Charges straight ahead, dealing four times ::dmg:: to enemies and stunning them for ::dur1::.",
    "name": "Iron Cyclone",
    "rankDescs": [
      {
        "desc": "Stuns for ::dur1::.",
        "flags": 0
      },
      {
        "desc": "Damage dealt to enemies immune to crowd control effects increased by ::damage%::.",
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "function onHit(hit) {\n\taddStatusDuration(hit.target, Skill.Stun, vars.dur1);\n}\n\nfunction onDamageEval(hit) {\n\tif (rank >= 3 && hit.target.isCCImmune()) {\n\t\thit.dmgMult += vars.damage;\n\t}\n}",
  "status": 5,
  "mastery": [],
  "cooldown": 10,
  "duration": 0.55
}