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Activity_BallonBouncing

Ability
cooldown
duration
steps1

Raw data

nature
Ability
steps
1
id
Activity_BallonBouncing
raw data
{
  "id": "Activity_BallonBouncing",
  "anim": {},
  "vars": {},
  "flags": 0,
  "props": {},
  "steps": [
    {
      "on": 0,
      "type": 26,
      "props": {
        "pickup": {
          "flags": 1,
          "radius": 2
        }
      },
      "range": "\n",
      "visuals": {
        "skillObj": [
          {
            "set": "Projectile_WaterBubble",
            "scale": 1
          }
        ],
        "telegraphFx": "Telegraph_Circle_Water"
      },
      "duration": "\n"
    }
  ],
  "texts": {},
  "nature": 2,
  "script": "function onSkillObjectEvent( obj, ev, target ) {\n\tif( ev == SkillObjectEvent.Spawn || ev == SkillObjectEvent.Pickup ) {\n\t\tobj.bounceTo(getGroundRandomPosInRangeFromPt(obj.getOrigin(), 10, 3), 5, (o) -> { });\n\t}\n\tif( ev == SkillObjectEvent.Pickup ) {\n\t\taddStatus(target, Skill.Activity_BallonBouncing_StatusCounter);\n\t}\n\tif( ev == SkillObjectEvent.End ) {\n\t\tremoveStatus(owner, Skill.Activity_BallonBouncing_StatusCounter);\n\t}\n}",
  "mastery": []
}