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Wolf Chaos Passive — Passive

Passiv
abklingzeit
dauer
schritte3
Skalierung
15% FoePower· Chaos

Rohdaten

type
Passive
nature
Passive
steps
3
id
Wolf_Chaos_Passive
raw data
{
  "id": "Wolf_Chaos_Passive",
  "anim": {},
  "type": 14,
  "vars": {
    "var1": 2,
    "var2": 0.5
  },
  "flags": 0,
  "props": {
    "enableCond": {
      "flags": 1
    }
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Chaos_Aura_Mace",
            "flags": 24,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 2,
                "height": 0
              }
            },
            "scale": 4
          }
        ]
      },
      "duration": -1
    },
    {
      "on": 0,
      "type": 4,
      "props": {
        "area": {
          "follow": 1
        },
        "loop": {
          "tick": 1
        }
      },
      "range": 5,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "FoePower",
              "ratio": 0.15
            }
          ],
          "affinity": "Chaos"
        }
      ],
      "duration": -1
    },
    {
      "id": "Area",
      "on": 13,
      "type": 4,
      "props": {
        "area": {
          "height": [
            0
          ],
          "telegraph": 0,
          "travelTime": 1
        },
        "position": {
          "random": {
            "range": 10,
            "maxZDiff": 2,
            "minRange": 1
          },
          "groundSnap": true
        }
      },
      "range": 2,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "FoePower",
              "ratio": 0.6
            }
          ],
          "affinity": "Chaos"
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Chaos_AOE_Ground",
            "props": {},
            "scale": 1.2,
            "space": 1
          }
        ],
        "bellFx": {
          "to": 0,
          "set": "Projectile_Chaos",
          "from": 0,
          "height": 7
        }
      }
    }
  ],
  "texts": {},
  "nature": 5,
  "script": "function onStepTick(s) {\n\tif(!isServer) return;\n\tfor(i in 0...round(vars.var1)) {\n\t\twait(random(0, vars.var2), function() {\n\t\t\tplayStep(Steps.Area);\n\t\t});\n    }\n}",
  "status": 2,
  "mastery": []
}