VesselPotion_Status
Status
abklingzeit—
dauer20s
schritte1
Rohdaten
- nature
- Status
- duration
- 20s
- steps
- 1
- id
- VesselPotion_Status
raw data
{
"id": "VesselPotion_Status",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Potion/Items_Loot_Potion_VesselPotion.prefab.png",
"size": 256
},
"anim": {},
"vars": {
"dur1": 3
},
"flags": 0,
"props": {
"status": {
"types": [
{
"type": "Buff"
}
]
}
},
"steps": [
{
"id": "Summon",
"on": 0,
"type": 12,
"props": {
"loop": {
"tick": "dur1"
}
},
"duration": -1
}
],
"texts": {},
"nature": 4,
"script": "var foes = [];\nfunction onStepTick(step) {\n\tif (step.kind == Steps.Summon)\n\t\tfoes.push(requestSummonFoe(Unit.Summon_Imp, owner.position, owner.radius + 0.5));\n}\n\nfunction onStop(ctx) {\n\tfor (f in foes)\n\t\tf.die();\n}",
"mastery": [],
"duration": 20
}