Züchtigung
AngriffAngriff
Verliehen durch:Räuchergefäß von Wollhalla
Schleudert vier Lichtblitze, von denen jeder einem Gegner 25% Intellect + 25% Faith (Light) Schaden und Gegnern in der Nähe 25% dieses Schadens zufügt.
abklingzeit—
dauer1.4s
schritte13
Skalierung
25% Intellect + 25% Faith· Light
Referenzen
Verliehen durch
Rohdaten
- type
- AttackCombo
- nature
- Attack
- duration
- 1.4s
- steps
- 13
- id
- Staff_Censer_Combo
raw data
{
"id": "Staff_Censer_Combo",
"gfx": {
"x": 0,
"y": 4,
"file": "UI/icons/atlas_weapon_Staff_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "AttackCombo",
"blend": 0.1,
"startFrame": 0
},
"type": 4,
"vars": {
"var1": 0.25
},
"flags": 0,
"props": {
"rankOverride": [
{
"vars": {
"var1": 0.35
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 3,
"delay": 0,
"props": {},
"visuals": {
"fxs": [
{
"set": "Light_Cast_Fast",
"flags": 8,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 1.7,
"height": 0
}
},
"scale": 1.5,
"space": 0,
"attachName": "Weapon"
}
]
},
"duration": 1
},
{
"on": 0,
"type": 8,
"delay": 0,
"props": {
"move": {
"direction": [
1
],
"dashSmoothing": 1,
"inputDirection": {
"mode": 1,
"relation": 0
}
}
},
"range": 0.2,
"duration": 0.2
},
{
"on": 0,
"type": 8,
"delay": 0.25,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1,
"inputDirection": {
"mode": 1,
"relation": 0
}
}
},
"range": 0.8,
"duration": 0.7
},
{
"on": 0,
"type": 11,
"props": {},
"duration": 1.3
},
{
"on": 0,
"type": 11,
"delay": 0.2,
"props": {},
"duration": 1.3
},
{
"on": 7,
"type": 11,
"delay": -0.1,
"props": {}
},
{
"on": 7,
"type": 8,
"delay": -0.15,
"props": {
"move": {
"flags": 256,
"direction": [
0
],
"dashSmoothing": 1,
"inputDirection": {
"mode": 1,
"relation": 0
}
}
},
"duration": 0.15
},
{
"on": 7,
"type": 7,
"props": {
"projectile": {
"base": "MissileHoming",
"scale": 0.7,
"speed": 60,
"offset": {
"x": -2,
"y": 0,
"z": 0.5
},
"variant": 0,
"generation": {
"count": 4,
"shape": [
0,
1,
200,
0
],
"duration": 0.001,
"stepLinked": false,
"directionBias": 0.7
},
"activationDelay": 0,
"followForceCurve": [
0,
0.05,
-0.0696815181259521,
0.00328855127511358,
0.150638506267294,
-0.00741987834428683,
0.197214082271476,
0.633970700207285,
-0.0216951451160373,
-0.054970425407597,
0.0714875559025001,
0.181132752894329,
0.672836611005859,
0.803681435562888,
-0.253528042790105,
-0.00484050876037789,
0.0327166150826964,
0.000609751267250138
]
}
},
"range": 45
},
{
"on": 7,
"type": 11,
"delay": -0.05,
"props": {},
"visuals": {
"fxs": [
{
"set": "Land_Generic",
"flags": 0,
"props": {},
"scale": 3,
"space": 2
}
],
"camShake": 20
}
},
{
"on": 7,
"type": 11,
"delay": -0.05,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "AttackCombo",
"blend": 0,
"startFrame": 31
}
}
]
}
},
{
"id": "Hit",
"on": 2,
"type": 6,
"props": {
"position": {
"origin": 2
}
},
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.25
},
{
"atb": "Faith",
"ratio": 0.25
}
],
"affinity": "Light"
}
],
"visuals": {
"camShake": 5
}
},
{
"id": "Splash",
"on": 13,
"type": 4,
"props": {
"area": {
"ignoreMainTarget": true
},
"position": {
"origin": 1
}
},
"range": 12,
"effects": [
{
"flags": 0,
"dynVal": 1,
"effect": 0,
"scaling": [],
"affinity": "Raw"
}
]
},
{
"id": "VFX",
"on": 13,
"type": 4,
"props": {
"loop": {
"tick": 3
},
"position": {
"origin": 1
}
},
"range": 12,
"visuals": {
"fxs": [
{
"set": "Light_Explosion",
"flags": 24,
"props": {},
"space": 1
}
]
},
"duration": 3
}
],
"texts": {
"desc": "Casts four light bolts, each dealing ::dmg:: to an enemy and ::var1%:: of this damage to nearby enemies.",
"name": "Castigate",
"refs": {
"ref": "Staff_Censer_Combo_Buff"
},
"rankDescs": [
{
"desc": "Area damage increased to ::var1%::.",
"flags": 1
},
{
"desc": "Applies a [Staff_Censer_Mark].",
"flags": 0
}
]
},
"nature": 0,
"script": "var totalDmg = 0.;\nfunction onDamage(dmg) {\n\tif (dmg.stepId == Steps.Hit) {\n\t\ttotalDmg += dmg.amount;\n\t}\n\tif (dmg.ctx.projectiles.length == 1) {\n\t\tif (rank >= 3) {\n\t\t\taddStatus(dmg.target, Skill.Staff_Censer_Mark);\n\t\t}\n\t\tsetDynVal(1, totalDmg * vars.var1);\n\t\tplayStep(Steps.Splash, dmg.target);\n\t\tplayStep(Steps.VFX, dmg.target);\n\t\ttotalDmg = 0;\n\t}\n\n\tif (rank >= 3) {\n\t\tif (dmg.stepId == Steps.Splash) {\n\t\t\taddStatus(dmg.target, Skill.Staff_Censer_Mark);\n\t\t}\n\t}\n}",
"status": 2,
"mastery": [],
"duration": 1.4
}