Kurvenschuss
Fähigkeit
abklingzeit10s
dauer0.8s
schritte2
Skalierung
60% FoePower· Light
Rohdaten
- type
- Skill
- nature
- Ability
- Abklingzeit
- 10s
- duration
- 0.8s
- steps
- 2
- id
- RobinHoof_Arrow
raw data
{
"id": "RobinHoof_Arrow",
"anim": {
"file": "Anim/Human/Bow/Foe/Anim_Human_Bow_Bellshot.fbx"
},
"type": 11,
"vars": {
"var1": 30,
"var2": 0,
"var3": 5
},
"flags": 0,
"props": {},
"steps": [
{
"id": "AreasCast",
"on": 0,
"type": 4,
"delay": 0.26,
"props": {
"area": {
"height": [
0
],
"telegraph": 0,
"travelTime": 1
},
"position": {
"origin": 1,
"groundSnap": true
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "FoePower",
"ratio": 0.6
}
],
"affinity": "Light"
}
],
"visuals": {
"bellFx": {
"to": 0,
"set": "Projectile_Arrow_Physical",
"from": 0,
"height": 7
}
}
},
{
"id": "Area",
"on": 13,
"type": 4,
"props": {
"area": {
"height": [
0
],
"telegraph": 0,
"travelTime": 1
},
"position": {
"random": {
"range": 20,
"maxZDiff": 3,
"minRange": 1
},
"groundSnap": true
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "FoePower",
"ratio": 0.6
}
],
"affinity": "Light"
}
],
"visuals": {
"bellFx": {
"to": 0,
"set": "Projectile_Arrow_Physical",
"from": 0,
"height": 7
}
}
}
],
"texts": {
"name": "Bellshot"
},
"nature": 2,
"script": "function onStep(s) {\n\tif(!isServer) return;\n if(s.kind == Steps.AreasCast) {\n\t\tfor(i in 0...round(vars.var1)) {\n wait(random(0, vars.var2), function() {\n playStep(Steps.Area);\n });\n }\n }\n}",
"status": 2,
"aiProps": {
"pickPrio": 10,
"castMaxRange": 20
},
"mastery": [],
"cooldown": 10,
"duration": 0.8
}