Manie
AngriffCombo
Verliehen durch:Märtyrer von Enripit
Schmetterschlag auf den Boden, der Gegnern 143% Strength (Physical) zufügt, sie zurückstößt und deine Cooldown Reduction lang um % erhöht (bis zu -mal kumulierbar).
abklingzeit—
dauer0.85s
schritte4
Skalierung
143% Strength· Physical
Verliehen durch
Rohdaten
- type
- AttackCombo
- nature
- Combo
- duration
- 0.85s
- steps
- 4
- id
- GS_Nova_Combo
raw data
{
"id": "GS_Nova_Combo",
"gfx": {
"x": 4,
"y": 0,
"file": "UI/icons/atlas_weapon_GreatSword_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "AttackCombo",
"blend": 0.1,
"startFrame": 0
},
"type": 4,
"vars": {
"time": 1.5,
"var1": 2,
"damage": 0.25
},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"type": 8,
"delay": 0.2,
"props": {
"move": {
"direction": [
0
]
}
},
"range": 2,
"duration": 0.1
},
{
"on": 0,
"type": 11,
"delay": 0.36,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "AttackCombo",
"blend": 0,
"startFrame": 15
}
}
]
}
},
{
"on": 0,
"type": 4,
"delay": 0.36,
"props": {
"position": {
"directionalOffset": {
"x": 2
}
}
},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 1.43
}
],
"affinity": "Physical",
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 10,
"knockUpForce": 10
}
}
}
],
"visuals": {
"fxs": [
{
"set": "Earth_AOE_Ground",
"flags": 16,
"props": {},
"space": 1
}
]
}
},
{
"on": 0,
"type": 11,
"delay": 0.36,
"props": {},
"visuals": {
"camShake": 25
}
}
],
"texts": {
"desc": "Smashes the ground and deals ::dmg:: to enemies, knocking them back and increasing your [CooldownReduction] by ::ref1_val::% for ::ref1_dur::, stacking up to ::ref_stacks:: times.",
"name": "Mania",
"refs": {
"ref": "GS_Nova_Combo_Status"
},
"rankDescs": [
{
"desc": "Damage increased by ::damage%:: if you hit ::var1:: enemies or more.",
"flags": 0
},
{
"desc": "While at max stacks, reduces the cooldown of all your weapon skills by ::time::.",
"flags": 0
}
]
},
"nature": 1,
"script": "function onFirstHit(hit) {\n\taddStatus(owner, Skill.GS_Nova_Combo_Status);\n\tif (rank >= 3 && hasStatusMaxStacked(owner, Skill.GS_Nova_Combo_Status)) {\n\t\treduceWeaponsCooldown(vars.time);\n\t}\n}\n\nfunction onDamageEval(dmg) {\n\tif (rank >= 2 && dmg.ctx.totalHits >= vars.var1) {\n\t\tdmg.dmgMult += vars.damage;\n\t}\n}",
"status": 5,
"mastery": [],
"duration": 0.85
}