Bestienfütterung
AngriffCombo
Verliehen durch:Weltenspalter
Schmetterschlag auf den Boden, der Gegnern 85% Strength + 85% Faith (Physical) zufügt, sie zurückstößt und Brennender Appetit kumuliert (bis zu -mal kumulierbar).
abklingzeit—
dauer0.85s
schritte5
Skalierung
85% Strength + 85% Faith· Physical
Raw
Referenzen
Verliehen durch
Rohdaten
- type
- AttackCombo
- nature
- Combo
- duration
- 0.85s
- steps
- 5
- id
- GA_Demon_Combo
raw data
{
"id": "GA_Demon_Combo",
"gfx": {
"x": 12,
"y": 0,
"file": "UI/icons/atlas_weapon_GreatAxe_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "AttackCombo",
"blend": 0.1,
"startFrame": 0
},
"type": 4,
"vars": {
"heal": 0.2
},
"flags": 0,
"props": {
"hit": {
"shake": 8,
"freeze": 4,
"camShake": 20
}
},
"steps": [
{
"on": 0,
"type": 8,
"delay": 0.2,
"props": {
"move": {
"direction": [
0
]
}
},
"range": 2,
"duration": 0.1
},
{
"on": 0,
"type": 11,
"delay": 0.36,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "AttackCombo",
"blend": 0,
"startFrame": 15
}
}
]
}
},
{
"on": 0,
"type": 4,
"delay": 0.36,
"props": {
"position": {
"directionalOffset": {
"x": 2
}
}
},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.845
},
{
"atb": "Faith",
"ratio": 0.845
}
],
"affinity": "Physical",
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 10,
"knockUpForce": 10
}
}
}
],
"visuals": {
"fxs": [
{
"set": "Chaos_AOE_Ground",
"flags": 16,
"props": {},
"space": 1
}
]
}
},
{
"on": 0,
"type": 11,
"delay": 0.36,
"props": {},
"visuals": {
"camShake": 25
}
},
{
"id": "Heal",
"on": 13,
"type": 12,
"props": {},
"effects": [
{
"flags": 0,
"dynVal": 1,
"effect": 1,
"scaling": [],
"affinity": "Raw"
}
]
}
],
"texts": {
"desc": "Smashes the ground and deals ::dmg:: to enemies, knocking them back and granting you a stack of ::ref_name::, stacking up to ::ref_stacks:: times.",
"name": "Feeding the Beast",
"refs": {
"ref": "GA_Demon_Combo_Status"
},
"rankDescs": [
{
"desc": "Stacks up to ::ref_stacks:: times.",
"flags": 1
},
{
"desc": "At ::ref_stacks:: stacks, ::ref_name:: damage heal you for ::ref_var1%:: of the damage dealt.",
"flags": 0
}
]
},
"nature": 1,
"script": "function onFirstHit(hit) {\n\n}\n\nfunction onInflictDamage(dmg) {\n\tif (rank >= 3 && (dmg.skillId == Skill.GA_Demon_Combo_Status) && hasStatusMaxStacked(owner, Skill.GA_Demon_Combo_Status)) {\n\t\tsetDynVal(1, dmg.amount * vars.heal);\n\t\tplayStep(Steps.Heal);\n\t}\n}\n\nfunction onDamage(dmg) {\n\tif (dmg.isFirstHit) {\n\t\twait(0, () -> {\n\t\t\taddStatus(owner, Skill.GA_Demon_Combo_Status);\n\t\t});\n\t}\n}",
"status": 2,
"mastery": [],
"duration": 0.85
}