Eisenzyklon
WaffeFähigkeit
Verliehen durch:Zwei Säulen der Gerechtigkeit
Du preschst vorwärts, fügst Gegnern viermal 35% Strength + 35% Dexterity (Physical) zu und betäubst sie für 1 s.
abklingzeit10s
dauer0.55s
schritte5
Skalierung
35% Strength + 35% Dexterity· Physical
Verliehen durch
Rohdaten
- type
- WeaponSkill
- nature
- Ability
- Abklingzeit
- 10s
- duration
- 0.55s
- steps
- 5
- id
- DM_Multispin_Skill2
raw data
{
"id": "DM_Multispin_Skill2",
"gfx": {
"x": 6,
"y": 0,
"file": "UI/icons/atlas_weapon_Dual_Mace_96px.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Dual/Skill/Anim_Human_Dual_Spin.fbx",
"blend": 0.05
},
"type": 7,
"vars": {
"dur1": 1,
"damage": 0.3
},
"flags": 0,
"props": {
"rankOverride": [
{
"vars": {
"dur1": 2
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 8,
"delay": 0.15,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1
}
},
"range": 5,
"duration": 0.3
},
{
"on": 0,
"type": 4,
"delay": 0.125,
"props": {},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.35
},
{
"atb": "Dexterity",
"ratio": 0.35
}
],
"affinity": "Physical"
}
]
},
{
"on": 0,
"type": 4,
"delay": 0.2,
"props": {},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.35
},
{
"atb": "Dexterity",
"ratio": 0.35
}
],
"affinity": "Physical"
}
]
},
{
"on": 0,
"type": 4,
"delay": 0.3,
"props": {},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.35
},
{
"atb": "Dexterity",
"ratio": 0.35
}
],
"affinity": "Physical"
}
]
},
{
"on": 0,
"type": 4,
"delay": 0.4,
"props": {},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.35
},
{
"atb": "Dexterity",
"ratio": 0.35
}
],
"affinity": "Physical"
}
]
}
],
"texts": {
"desc": "Charges straight ahead, dealing four times ::dmg:: to enemies and stunning them for ::dur1::.",
"name": "Iron Cyclone",
"rankDescs": [
{
"desc": "Stuns for ::dur1::.",
"flags": 0
},
{
"desc": "Damage dealt to enemies immune to crowd control effects increased by ::damage%::.",
"flags": 0
}
]
},
"nature": 2,
"script": "function onHit(hit) {\n\taddStatusDuration(hit.target, Skill.Stun, vars.dur1);\n}\n\nfunction onDamageEval(hit) {\n\tif (rank >= 3 && hit.target.isCCImmune()) {\n\t\thit.dmgMult += vars.damage;\n\t}\n}",
"status": 5,
"mastery": [],
"cooldown": 10,
"duration": 0.55
}