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Crimson Daggers Skill — Skill

Fähigkeit
abklingzeit10s
dauer1.8s
schritte10
Skalierung
70% FoePower· Physical

Rohdaten

type
Skill
nature
Ability
Abklingzeit
10s
duration
1.8s
steps
10
id
Crimson_Daggers_Skill
raw data
{
  "id": "Crimson_Daggers_Skill",
  "anim": {
    "file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_SelfBuff.fbx",
    "speed": 0.75,
    "startFrame": 0
  },
  "type": 11,
  "vars": {
    "dur1": 1.3
  },
  "flags": 17,
  "props": {
    "needTarget": true
  },
  "steps": [
    {
      "on": 0,
      "type": 3,
      "delay": 0.3,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Shadow_Aura",
            "flags": 8,
            "props": {},
            "space": 0,
            "attachName": "Socket_Center"
          }
        ]
      },
      "duration": 0.7
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0.95,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Rogue_Puff_Disappear",
            "flags": 64,
            "props": {},
            "scale": 1,
            "space": 1,
            "attachName": ""
          }
        ]
      },
      "duration": 0.3
    },
    {
      "on": 0,
      "delay": 0.95,
      "props": {},
      "range": 1,
      "visuals": {
        "fxs": [
          {
            "set": "Shadow_AOE_Ground_Big",
            "flags": 64,
            "props": {},
            "scale": 1,
            "space": 1,
            "attachName": ""
          },
          {
            "set": "Shadow_Puff_Unit",
            "flags": 64,
            "props": {},
            "scale": 1,
            "space": 1
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 11,
      "delay": 1,
      "props": {},
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_Ambush.fbx",
              "blend": 0,
              "speed": 0.1,
              "startFrame": 0
            }
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 14,
      "delay": 0,
      "props": {
        "rotation": {
          "limiter": 2000,
          "direction": 1
        }
      },
      "duration": 1.25
    },
    {
      "on": 0,
      "type": 17,
      "delay": 1,
      "props": {
        "position": {
          "offsetZ": 0.5,
          "targetForwardOffset": -2
        },
        "teleport": {
          "fallbackAround": true
        }
      }
    },
    {
      "on": 0,
      "type": 8,
      "delay": 1.35,
      "props": {
        "move": {
          "direction": [
            0
          ]
        }
      },
      "range": 4,
      "duration": 0.2
    },
    {
      "on": 0,
      "delay": 1.2,
      "props": {},
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_Ambush.fbx",
              "blend": 0,
              "startFrame": 3
            }
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 0,
      "delay": 1.52,
      "props": {
        "area": {
          "shape": [
            2,
            70
          ]
        }
      },
      "range": 4,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "baseVal": 0,
          "scaling": [
            {
              "atb": "FoePower",
              "ratio": 0.7
            }
          ],
          "affinity": "Physical"
        }
      ]
    },
    {
      "on": 1,
      "type": 1,
      "props": {
        "status": {
          "ref": "Stun"
        }
      },
      "duration": "dur1"
    }
  ],
  "texts": {},
  "nature": 2,
  "script": "",
  "status": 2,
  "aiProps": {
    "pickPrio": 10
  },
  "mastery": [],
  "cooldown": 10,
  "duration": 1.8
}