Waffenfähigkeiten
5 Fähigkeiten · 1 aktiv · 4 passivRammulus & Rammus — AttackCombo · 4 StufenPassiv
Fügt einem Gegner 13% Dexterity (Physical) zu.
13% Dexterity· Physical
Eifriger SchlagPassiv
Ein heftiger Schlag, der einem Gegner 40% Dexterity + 40% Faith (Physical) zufügt und deinen Fervor lang um % erhöht (bis zu -mal kumulierbar).
40% Dexterity + 40% Faith· Physical
Light
Blinder DurchbruchCombo · 2 Stufen16s CDAktiv
Feuert eine Lichtwelle ab, die dem ersten getroffenen Gegner 40% Dexterity + 40% Faith (Light) zufügt und ihn für 4 s markiert.
40% Dexterity + 40% Faith· Light
Fists_LightMonk_Skill1_RecastPassiv
Innerer FriedenPassiv
Deine WeaponSkillp gewähren dir einen Shield, der lang absorbiert.
Seltenheit3 Verbesserungsplätze
14
Werte (Lv 14 Rare)
| Wert | Wert |
|---|---|
| Dexterity | 7 |
| Vitality | 13 |
| Critical | 23 |
| Faith | 6 |
| Fervor | 23 |
- type
- Fists
- rarity
- Rare
- level
- 14
- item level
- 150
- affinity
- Light
- sell price
- 1
- skills
- 9
- id
- Fists_LightMonk
raw data
{
"id": "Fists_LightMonk",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Fists/Fists_LightMonk.png",
"size": 256
},
"type": "Fists",
"flags": 8,
"level": 14,
"props": {},
"texts": {
"name": "Ramulus & Ramus",
"flavorDesc": "The purpose of ram horns is to be struck against other horns. For this reason, rams are often represented as twins, so they can strike each other's horns and find purpose in the process."
},
"iLevel": 150,
"rarity": "Rare",
"skills": [
{
"skill": "Fists_Base_Attack"
},
{
"skill": "Fists_Base_Attack2"
},
{
"skill": "Fists_Base_Attack3"
},
{
"skill": "Fists_Base_Attack4"
},
{
"skill": "Fists_LightMonk_Combo"
},
{
"skill": "Fists_LightMonk_Skill1"
},
{
"skill": "Fists_LightMonk_Skill1_Recast"
},
{
"skill": "Fists_LightMonk_Skill2"
},
{
"skill": "Fists_LightMonk_Passive"
}
],
"affixes": [],
"faction": "Crimson",
"visuals": {
"models": [
{
"prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
},
{
"prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
}
]
},
"affinity": "Light",
"aptitudes": [
{
"ref": "Assassin"
},
{
"ref": "Cleric"
}
],
"sellPrice": 1
}